Zombieium
Zombieium adds configurable night-time zombie waves and an optional boss encounter with a red warning beam, fiery arrival effects, and unique drops.
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Zombieium
Zombieium turns Minecraft nights into a focused zombie survival experience.

While enabled, the mod: - Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap) - (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load - Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)
Features
Night zombie spawner - Configurable min/max spawn distance - Configurable zombies per cycle + spawn interval - Configurable max nearby zombies per player (prevents runaway swarms)
Target filtering - Optional: skip creative players - Optional: skip spectators
Boss Event

- Configurable minimum night, chance %, beam duration - Boss stats tuning: max health, speed, follow range, attack damage multipliers - Optional boss chat announcements + bossbar
Config UI - Works with ModMenu (in-game settings screen) - Also stored as config/zombieium.json
Debug mode - Extra info in chat/logs about spawns and failures
Commands
/zombieium status - Shows current settings + boss state
/zombieium reload - Reloads config from disk
/zombieium spawnnow - Forces a spawn cycle (useful for testing)
/zombieium boss status - Shows boss/beam status
/zombieium boss start - Forces the boss event (Overworld, night, eligible player)
/zombieium boss end - Ends the active boss encounter
Notes / Compatibility - Server-side gameplay mod: install on the server for effect. - Client-side optional: install on the client if you want the ModMenu config screen.
Config highlights (defaults) - Zombies per cycle: 4 - Interval: 120 ticks (6s) - Distance: 20–200 blocks - Nearby cap: 16 zombies per player - Boss: starts from night 3, 5% chance after midnight, 60 ticks beam