ZombieApocalypse999

Zombie Apocalypse 999 is a comprehensive zombie survival plugin that introduces unique zombie mutations, an evolving threat system, player infection, custom crafting, safezones, and configurable gameplay mechanics.

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Quick challenge

How far can you run before the mobs catch you?

ZombieApocalypse999

Features

🧟 Dynamic Zombie Evolution System

- Zombies gain experience from killing passive mobs and players, leveling up to become stronger - Each level increases speed, health, and damage - Zombies display their level above their head (e.g. "Zombie LV3") - Normal zombies that reach max level mutate into a random special type - Fully configurable EXP values and max level cap

🌙 Blood Moon Events

- Powerful zombie surge events that occur on a configurable schedule (default every 5 days) - Massively increased spawn rates and mutation chances during blood moons - Dramatic announcement with sound effects and particles - Can ignore darkness requirements so zombies spawn everywhere - Supports advanced cron-like scheduling with time windows

🧬 Unique Zombie Mutations

Every zombie has a chance to spawn as one of 11 unique mutation types:

| Mutation | Description | |----------|-------------| | Leech | Massive health pool with damage resistance, slow but devastating | | Leech | Lightning-fast zombie that rushes players with a speed boost | | Leech | Invisible with a faint particle aura, ambush specialist | | Leech | Spreads poison on hit with a toxic particle cloud | | Leech | Explodes on death, releasing a poison cloud and dealing area damage | | Leech | Ranged attacker that launches poison projectiles | | Leech | Applies slowness on hit, chilling players to the bone | | Leech | Screams to alert and aggro all nearby zombies toward the player | | Leech | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage | | Leech | Shoots fireballs, leaves fire trails, and drops lava on death | | Leech | Steals health on hit, has a life-steal aura, heals nearby zombies on death |

Each mutation has individually toggleable abilities in the configuration.

🫀 Custom Item Drops

- Zombie Heart — All zombies have a 5% chance to drop a Zombie Heart (configurable) - Each mutation type has its own unique loot table with configurable drop chances - Loot tables support per-item drop chances and custom materials

🧪 Crafting System

Access the crafting menu with `/za crafting` to craft special items:

Cure Potion - Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks - Drinking the Cure Potion removes all infection and restores you to normal

+2 extra hearts - Recipe: 8 Zombie Hearts + 1 Cure Potion (center) - Eating a Purified Zombie Heart permanently grants +2 extra hearts - Extra hearts persist through infection, mutation, curing, and death — they are truly permanent - Stackable and can be used multiple times for even more hearts

🦠 Player Infection System

- Zombies have a configurable chance to infect players on hit - Infection builds up over time, displayed as a boss bar - Golden apples and enchanted golden apples can reduce infection - At 100% infection, the player transforms into a zombie with a random mutation - Infected players gain abilities matching their mutation type - Infected players are ignored by zombies and can hunt other players - Use a Cure Potion to fully reverse the transformation and restore your health

🛡️ Safezone System

- Create protected areas where zombies cannot spawn or enter - Each player can own up to 3 safezones (configurable) - Safezones start with a 10-block radius and can be expanded up to 50 blocks - Optional border particles to visualize safezone boundaries

🌍 Per-World Configuration

- Configure different zombie behavior for each world (Overworld, Nether, End) - Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers - Enable fire immunity, teleportation abilities, or restrict which mutations can spawn - Override spawn time modes and zombie caps per world

🎚️ Difficulty Presets

Four built-in difficulty presets that adjust multiple settings at once:

| Preset | Description | |--------|-------------| | Nightmare | Relaxed experience — fewer zombies, lower infection chance, slower scaling | | Nightmare | Standard balanced experience | | Nightmare | Challenging survival — more zombies, higher mutation rates, stronger enemies | | Nightmare | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |

🧠 Advanced Zombie AI

- Sunlight Protection — Zombies remember players they've seen and pursue them - Sunlight Protection — Sprinting, eating, shooting bows, and placing torches attract nearby zombies - Sunlight Protection — Zombies form groups with leaders that coordinate attacks - Sunlight Protection — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns) - Sunlight Protection — Zombies don't burn in sunlight by default (configurable)

🏗️ Structure Generation

- Ruined structures spawn naturally in newly generated chunks - Adds atmosphere and exploration opportunities to your world

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Commands

Main Commands

| Command | Description | |---------|-------------| | `/za` or `/zombieapocalypse999` | Show help and available commands | | `/za crafting` | Open the crafting menu GUI | | `/za info` | View current day, mutation rate, difficulty, and active zombie counts | | `/za preset <casual|normal|hardcore|nightmare>` | Change difficulty preset |

Admin Commands (requires `zombieapocalypse.admin`)

| Command | Description | |---------|-------------| | `/za reload` | Reload all configurations without restarting | | `/za spawn <type>` | Spawn a specific zombie mutation type | | `/za killzombies` | Remove all custom zombies from the server | | `/za clearzombies <radius>` | Clear custom zombies within a radius around you | | `/za forcebloodmoon` | Force start a blood moon event | | `/za forcestopbloodmoon` | End the current blood moon event | | `/za event <start|stop> <bloodmoon>` | Control special events | | `/za cure give <player> <amount>` | Give cure potions to a player |

Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)

| Command | Description | |---------|-------------| | `/za safezone create <name>` | Create a safezone at your location | | `/za safezone remove <name>` | Remove a safezone you own | | `/za safezone list` | List all safezones | | `/za safezone expand <name> [amount]` | Expand a safezone's radius (default +5 blocks) |

Aliases

- `/za` → `/zombieapocalypse` - `/za999` → `/zombieapocalypse999`

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Permissions

| Permission | Description | Default | |------------|-------------|---------| | `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP | | `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP | | `zombieapocalypse.safezone` | Permission to create and manage safezones | — |

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Zombie Mutation Types

Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`

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Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!

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