XPTransactions
The Plugin that adds new ways of using exp
Quick challenge
How far can you run before the mobs catch you?
Rotate your phone
Dino Mine is ready when your screen is landscape.
Minecraft check
Confirm your run
Complete the quick check to get your code.
Your code
Expires in 5 hours
XPTransactions
With the Plugin you can:
- have unlimited night vision (if you want)
- transfer experience between players
- teleport wherever you want with Exp
- send items to other players
- convert your Exp into potions
- play lotto
Commands:
| Command | Description |
|---|---|
| /nightvision | gives you night vision, if the plugin fails to do it automatically |
| /givexp | transfers the given amount of levels to the targeted player |
| /tpe | teleports you to the given coords for the cost of (by default) 1 level |
| /send | sends the item(s) that you are holding in your hand to the targeted player (by default) for free |
| /lotto | (if enabled) takes a configurable amount of levels (by default 2) to play and randomly gives you either nothing or one of the prizes configured, with the configured probabilities. Default prizes: 5 levels: 20%, 10 levels: 3%, 30 levels: 1% |
| /convert <optional amount> | converts all (or the given amount) of your levels into a potion that you can drink to get the levels back |
Config:
| allowConversion: true | enables or disables the convert command (Already converted bottles can still be used) |
| autoNightVision: true | enables or disables night vision |
| ItemSendCost: 0 | sets the cost in levels for the sending of items |
| enableExpTeleportation: true | enables or disables the tpe command |
| ExpTeleportationCost: 1 | sets the cost of the tpe command |
| enableExpLotto: false | enables or disables the lotto command |
| lottoCooldown: 600 | set the cooldown between uses of lotto in seconds |
| lottoPrizes: - ':' | define how many levels can be won with what probability. You can have multiple prizes with different probabilities. The probabilities have to add up to less then 100%, else buggy behaviour will occur. You can use fractions of percents with a . as decimal separator. The default values are balanced to have an expected value of -0.4, so on average you lose 0.4 levels each time you're playing. |
Contact:
If you have any questions, problems, ideas or bugs to report, you can send me an E-Mail at:
[email protected]