WorldPreventer
Prevents your Worlds from being downloaded
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WorldPreventer
WorldPreventer – Advanced Anti-Exploit & World Protection
⚠️ machine learning (ML) detection system does not ship with a trained model WorldPreventer is still in a very early stage of development. Many systems are functional, but the machine learning (ML) detection system does not ship with a trained model.
* Do not enable ML detection unless you have trained your own model. * If you see the notification `REQUEST_STATS observed (WorldTools signature)`, this likely indicates that a client is attempting to download your world.
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Overview
WorldPreventer is a high-performance anti-exploit and world protection plugin designed to safeguard your server from a wide range of threats, including:
* Suspicious client behavior * Suspicious client behavior * Suspicious client behavior
It combines adaptive responses, adaptive responses, and adaptive responses to protect your server from malicious activity.
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Features
Core Protection Systems
1. Chunk Exploit Prevention
* Detects & prevents rapid chunk loading/unloading * Monitors chunk interaction patterns * Stops chunk boundary exploits
2. WorldTools Blocker
* Blocks WorldTools client functionality * Prevents unauthorized world downloads * Detects & blocks rapid join/leave patterns
3. Deep Packet Inspection
* Analyzes network traffic for suspicious patterns * Detects & blocks malicious packet sequences * Monitors data volume & timing anomalies
4. Adaptive Response System
* Dynamic threat-level scoring * Escalating responses (warn → kick → ban) * Fully configurable actions
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Machine Learning Detection (Optional)
without a trained model The ML system is disabled by default and ships without a trained model. Do not enable it unless you train your own.
When configured properly, the ML system provides:
* Adaptive Thresholds – Spotting unusual player behavior * Adaptive Thresholds – Learning normal server patterns * Adaptive Thresholds – Constantly evaluating actions * Adaptive Thresholds – Adjusting to server conditions
Tracked Features (12 total): Chunk transitions, container interactions, movement volume, entity spawn rates, packet bursts, systematic movement, join surges, client brand, timing precision, data volume variance, interaction patterns, movement entropy.
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Commands & Permissions
Admin Commands
* `/worldpreventer reload` – Reload configuration * `/worldpreventer status` – View protection status * `/worldpreventer simulate <player> <test>` – Run simulation tests * `/worldpreventer ml [enable|disable|status]` – Manage ML system
Permissions
* `worldpreventer.admin` – Full access & bypass * `worldpreventer.staff` – Receive suspicious activity alerts * `worldpreventer.bypass` – Exclude player from detection
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Configuration
Example `config.yml`:
```yaml
Grace period after join
join_grace_period_seconds: 120
Escalation actions
actions: on_exceed: WARN # WARN, KICK, BAN
Suspicion scoring
scoring: enabled: true decay_per_minute: 10.0 thresholds: warn: 100.0 kick: 500.0
Machine Learning (disabled by default)
ml: enabled: false direct_kicks: false score_threshold: 3.0 points_on_exceed: 20.0 kick_message: "§cKicked by ML anti-cheat system" window_seconds: 60 autosave_minutes: 5 decay: 0.98
ProtocolLib-based packet blocking
packet_blocking: enabled: true block_stats_request: false block_statistics: false block_map_data: false corrupt_block_entities: false inject_fake_data: false ```
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Integration
Dependencies
* Recommended: ProtocolLib * Recommended: Vault
API Example
```java WorldPreventer plugin = (WorldPreventer) Bukkit.getPluginManager().getPlugin("WorldPreventer");
// Get suspicion score double score = plugin.getSuspicionScorer().getScore(player.getUniqueId());
// Add custom detection points plugin.getSuspicionScorer().addScore(player.getUniqueId(), 10.0, "CUSTOM_EVENT"); ```
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Staff Notifications
Staff with permission receive alerts for:
* Suspicious activity * ML system detections * Config changes * Warnings & errors
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Bypass Options
Players excluded from detection:
* `worldpreventer.bypass` permission holders * Players in Creative mode * Players in Spectator mode
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Support
For bug reports, feature requests, or support, please visit the GitHub repository.