worldedit terrain
this addon to worldedit allows you to make easy terrain with one command just do //terrain worldedit is required
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worldedit terrain

Terrain Addon for WorldEdit
Adds a single powerful command to WorldEdit that lets you generate realistic noise-based terrain inside any WorldEdit selection. Usage //terrain <noise> <height> <scale> <octaves> <roughness> <block> Noise Types
- ## perlin — Natural, smooth hills - simplex — Similar to perlin, slightly smoother - ridge — Sharp mountain ridges - cellular — Cracked/rocky voronoi look - flat — Flat fill with no variation
Parameters
- height — Max height variation in blocks (1-256) - scale — Feature width, higher = smoother/wider (0.1-500) - octaves — Detail layers, higher = more complex (1-8) - roughness — How jagged each octave is (0.1-1.0) - block — Any WorldEdit block (e.g. grass_block, stone) -
Example
//terrain perlin 40 30 4 0.5 grass_block Requirements
WorldEdit (required) Fabric API (required)