Woodlands:The Core

Most vanilla biomes overhaul: better trees and more diverse landscapes

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How far can you run before the mobs catch you?

Woodlands:The Core

Woodlands: The Core (~~Vanilla~~) changes some aspects of a worldgen, like trees, flowers, ground cover etc, using only vanilla blocks and vanilla biome distribution.

This project ia also a part of Woodlands:Extra, if you're interested in custom biomes (that use only vanilla blocks as well!) you can check it up! Don't install both!

Dependencies:

-  Pandas Falling Trees by Corgi_Taco -  Optional: any "Treecapitator"-like mod to chop down trees with non-decying leaves. Suggested: Pandas Falling Trees, Pandas Falling Trees, Pandas Falling Trees. Will require some changes to the configs to chop down persistent(non-decaying) leaves and make tree searching radius a bit bigger.

Compatible with _Fabric_! Just install _Fabric_ 

Compatible with _NeoForge_! (>= v.1.21.1)

Compatible biome mods (mods on TerraBlender):

- Biomes O'Plenty - Regions Unexplored - Oh The Biomes We've Gone - Serene Seasons - Quark - Mystic's Biomes - Autumnity - Nyctophobia - River Redux - Swampier Swamps - Alex Caves - Yung's Caves - Blooming Nature - Geophyllic Reforged - Nature Arise - Tectonic - Nature's Spirit (Fabric)  

Partially compatible:

- William Wyther's Overhauled Overworld (works, but biomes may look unpredictable) - William Wyther's Expanded Exosphere (works, but biomes may look unpredictable) - Dynamic Trees (only vanilla trees will change)  

Incompatible (most datapack-based worldgen/biome mods)

- Litosphere  - Exospherical Expansion - Terralith - Terraforged

P.S. Note that many of these could be made partially compatible if you'll make many changes to both Woodlands and them, but there will be no oficial compatibility ever.

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