Whimscape

A fresh but familiar 16x16 pixel art look for Minecraft

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Quick challenge

How far can you run before the mobs catch you?

Whimscape

Whimscape logo

Whimscape is a crisp 16x16 pixel art look with a sprinkle of extra vibrance. It keeps things recognizable and for the most part close to Default in color.

Features

- Completely retextured - Custom models for many blocks and items - Random texture variants for many blocks - Textures for item variants: - Axolotl Buckets - Enchanted Books (single enchantments) - A custom font - A clean GUI with less blindingly bright panels - Quality of life improvements: - Less obstructive idle shield position in first person view - Less obstructive fire effect in first person view - Hoppers show their direction from above - Infested blocks have a red outline in item form - Waxed blocks and items have a glint animation in inventory

OptiFine or alternatives required: - Emissive textures - Custom entity models - Custom colors for birch, underwater, sky, fog - Portal and glass connected textures

Other supported mods (for latest release, may vary in older versions): - AppleSkin - Dungeons and Taverns - EMI - Farmer's Delight - Just Enough Items (JEI) - Mod Menu - oωo - Roughly Enough Items (REI) - TrashSlot - Visuality - Waystones

Add-on packs:

Shader pack settings

I recommend these shader settings for compatibility.

Complementary Shaders (Reimagined/Unbound):

- RP Support: On - Performance Settings → Real-Time Shadows: On or above or On (if using the Whimscape Leaves add-on) - Atmosphere → Rain / Weather → Weather Texture Opacity: On - Materials → IntegratedPBR+ Materials → Other IPBR+ Features → IPBR+ Emissive Mode: On - Materials → IntegratedPBR+ Materials → Other IPBR+ Features → IPBR+ Compatibility Mode: On

Frequently Asked Questions

Can I use Whimscape on my server?

> Yes.

Can I use Whimscape in my videos/streams?

> Yes.

Can I put Whimscape in my modpack?

> Yes.

Can I create and share my own mod support add-ons for Whimscape?

> Yes.

Can you add support for [mod]?

> For any mod with more than a few assets: I probably won't be able to get to it. The list of mods I'd like to support is ever-growing. > > For a popular mod with very few assets, or a mod that causes loading errors, open an issue on the tracker.

Can I port Whimscape to Bedrock/another game?

> No.

Do you take commissions?

> No.

Issues?

Please report bugs on the Whimscape issue tracker on GitHub. In other places I'm likely to miss reports or see them much later.

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