When Entities Die
Adds an advancement trigger for killing a mob using an item.
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When Entities Die
Description
Installation
Just download the latest version from the The mod only needs to be installed on the server and put it in the `mods` folder. Fabric API is not needed to use this mod. The mod only needs to be installed on the server
Usage
Datapacks
Inside a datapack, you make a normal advancement and use the `when-entities-die:killed_using_item` trigger.
Example advancement that triggers when a player kills a skeleton using a diamond sword: ```json { "display": { "icon": { "item": "minecraft:apple" }, "title": { "text": "Test advancement" }, "description": { "text": "Test advancement description" }, "frame": "task", "show_toast": true, "announce_to_chat": true, "hidden": false }, "criteria": { "requirement": { "trigger": "when-entities-die:killed_using_item", "conditions": { "item": { "items": [ "minecraft:diamond_sword" ] }, "entity": { "type": "minecraft:skeleton" } } } } } ```
Mods
Inside a mod, you do exactly the same thing as in a datapack.
You can also include this mod in your mod.
Example repositories block in build.gradle
```groovy repositories { maven { name = "JitPack" url = "https://jitpack.io/" content { includeGroup "top.offsetmonkey538" } } } ```
Example dependencies block in build.gradle
```groovy dependencies { modImplementation include("top.offsetmonkey538:when-entities-die:v1.0+1.19") } ``` > Note: this example will not get updated to use the latest version. You can look at all the versions on not.