When Entities Die

Adds an advancement trigger for killing a mob using an item.

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Quick challenge

How far can you run before the mobs catch you?

When Entities Die

Description

Installation

Just download the latest version from the The mod only needs to be installed on the server and put it in the `mods` folder. Fabric API is not needed to use this mod. The mod only needs to be installed on the server

Usage

Datapacks

Inside a datapack, you make a normal advancement and use the `when-entities-die:killed_using_item` trigger.

Example advancement that triggers when a player kills a skeleton using a diamond sword: ```json { "display": { "icon": { "item": "minecraft:apple" }, "title": { "text": "Test advancement" }, "description": { "text": "Test advancement description" }, "frame": "task", "show_toast": true, "announce_to_chat": true, "hidden": false }, "criteria": { "requirement": { "trigger": "when-entities-die:killed_using_item", "conditions": { "item": { "items": [ "minecraft:diamond_sword" ] }, "entity": { "type": "minecraft:skeleton" } } } } } ```

Mods

Inside a mod, you do exactly the same thing as in a datapack.

You can also include this mod in your mod.

Example repositories block in build.gradle

```groovy repositories { maven { name = "JitPack" url = "https://jitpack.io/" content { includeGroup "top.offsetmonkey538" } } } ```

Example dependencies block in build.gradle

```groovy dependencies { modImplementation include("top.offsetmonkey538:when-entities-die:v1.0+1.19") } ``` > Note: this example will not get updated to use the latest version. You can look at all the versions on not.

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