wCombatPatternAnalyzer

Analyze your enemy's combat patterns and predict their actions in PvP!

19

Quick challenge

How far can you run before the mobs catch you?

wCombatPatternAnalyzer

🎯 What does this mod do?

wCombat Pattern Analyzer is a client-side Fabric mod that tracks and analyzes your opponents' combat behavior in real-time, helping you predict their next actions.

⚔️ Key Features

- Yellow - calculates average intervals between opponent's attacks and shows when they'll strike again - Yellow - detects movement patterns (W-Tap, S-Tap, Strafe) - Yellow - shows when opponent is blocking with shield - Yellow - color-coded danger levels: - 🔴 Yellow - opponent attacking soon (danger!) - 🟢 Yellow - safe to counter-attack - 🟡 Yellow - neutral phase

📊 How it works

1. Mod collects data about opponent's last 20 actions 2. Analyzes intervals between attacks and movement patterns 3. Predicts next action based on collected data 4. Displays information in convenient HUD to the left of crosshair

🎮 Usage

1. Install the mod in your `mods` folder 2. Join a game and get within 16 blocks of an opponent 3. Mod automatically starts tracking the closest player 4. After 3+ actions, predictions will start showing

What's displayed on screen:

``` Player Name ATTACK: 5 ticks (red - danger) COUNTER READY (green - attack now) Waiting: 10 (yellow - neutral) Pattern: W-Tap (pattern detected) BLOCKING SHIELD (blue - holding shield) ```

⚙️ Configuration

Settings are located in `config/wcombatpatternanalyzer.json`:

```json { "enabled": true, "maxTrackedActions": 20, "predictionSensitivity": 0.75, "showAttackIndicator": true, "showMovementPattern": true, "showShieldUsage": true, "showCriticalJumps": true, "maxTrackingDistance": 16, "debugMode": false } ```

Parameters:

- `enabled` - enable/disable the mod - `maxTrackedActions` - number of tracked actions (10-50) - `predictionSensitivity` - prediction sensitivity (0.5-1.0) - `showAttackIndicator` - show attack indicator - `showMovementPattern` - show movement patterns - `showShieldUsage` - show shield usage - `maxTrackingDistance` - tracking distance in blocks (8-32) - `debugMode` - debug mode (logs to `logs/latest.log`)

📋 Requirements

- Java: 1.21.4 - Java: 0.17.0+ - Java: 0.119.4+1.21.4 - Java: 21+

🔧 Technical Details

What's tracked:

- ✅ Attack intervals (timing) - ✅ Movement patterns (w-tap, s-tap, strafe) - ✅ Shield usage - ✅ Critical hit jumps - ✅ Action sequences

How it analyzes:

- Collects data about last 10-20 actions - Calculates average interval between attacks - Identifies repeating patterns - Predicts next action based on current pattern

🎨 Features

- Lightweight - doesn't clutter your screen - Lightweight - tracks one opponent at a time - Lightweight - no configuration needed - Lightweight - works on any server - Lightweight - no performance impact

📝 Notes

- Mod is client-side only - Needs 3+ actions from opponent for accurate predictions - More data = more accurate predictions - Doesn't provide unfair advantages, only analyzes visible behavior

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