Waystones-X (Unofficial Waystones Fork)
1.7.10 Waystones fork with facelift and bugfixes.
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Waystones-X (Unofficial Waystones Fork)
Waystones-X (Unofficial Waystones Fork)

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)



Fixes:
* Nether portals aren't generated when teleporting to the Nether (@kuzuanpa) * Fixed some rendering bugs (@kuzuanpa)
New features:
* New textures by DarkBum. * Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive) * If configured, Waystones show nametags with their name. * Duplicate Waystone names are disallowed. * If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone). * GUI Configuration. * Configurable worldgen. * Automatic activation upon naming. * Configurable Village Names mod compatibility. * Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost. * Configurable global teleportation cooldown. Cooldown status indicator. * Waystone list sorting by Name and Distance. * Waystone list filtering. * "Undiscovering/Forgetting" Waystones. * Waystone renaming. * Pinned Waystones which appear at the top of the list. * Global Waystones are stored in the save NBT, no more conflicts. * Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants. * Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones
Worldgen configuration system:
You can define a list of rules under the `structureWaystoneRules` key in the config. Each rule can have the following properties: * `structure`: Vanilla or modded structure id this rule applies to (for example village, temple_desert). * `chance`: Spawn probability from `0` to `1` (`0` = never, `1` = always). * `type`: Waystone variant override: `auto`, `stone`, `sandy`, or `mossy`. `auto` keeps structure/default logic. * `name`: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures. * `forceGlobal`: `true`/`false`. If `true`, the Waystone is forced to become global. Requires name to be set. * `autoActivateGlobal`: `true`/`false`. Only relevant when `forceGlobal=true`. `true` immediately registers as global, false waits until player activation. * `dimensionWhitelist`: Allowed dimension IDs, comma-separated (for example `0,-1,1`) or `*` for all. * `biomeWhitelist`: Allowed biome IDs, comma-separated (for example `2,17,21`) or `*` for all.
Example: `structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35`
Currently supported `structure` ids: * `village` * `temple_desert` * `temple_jungle` * `stronghold` * `fortress` * `end_spike` * `world_spawn`
Dependencies



Building
`./gradlew build`.
Credits
* BlayTheNinth for the original mod. * New textures by DarkBum. * kuzuanpa for some bugfixes. * Textures and ideas from BetterWaystonesMenu. * brandyyn for some fixes. * Omgise for Chinese translation. * GT:NH buildscript.
License
This project is a fork of Waystones by BlayTheNinth.
- New contributions: New contributions (Copyright 2016 BlayTheNinth) (%%MD1%%) - New contributions: %%MD2%% (Copyright 2025 jack)
The combined work is distributed under LGPLv3 + SNEED terms. The original MIT-licensed portions remain available under MIT terms.
Buy me a coffee
* ko-fi.com * Monero: `893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ`








