Warden bossfight

Turns a player into a boss with warden and sculk-based abilities

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Quick challenge

How far can you run before the mobs catch you?

Warden bossfight

Overview

- Allows you to turn a player into a warden boss. - To bring up the main menu, either use `/reload` or `/function warden/setup`. From there, you can turn yourself into a warden, change configs, stats, and ability cooldowns. Full explanation below. - This datapack uses some tricks to be compatible with ALL minecraft versions from 1.20.5 up to 1.21.11, with a singular release.

Warden stats

- 500 health - 5 attack damage - 70% knockback resistance - +50% movement speed - +20% water movement speed - +10% size - 0.5 block step height - +0.5 block range - no fall damage - no soul sand slowdown - fire resistance - night vision - infinite hunger, but no health regen

Warden abilities

Sonic boom

- Shoots a sonic blast. - Default cooldown: 5s

Descending dark

- Jump into the air before charging down, dealing damage and burning an area around the landing location. - Default cooldown: 10s

Wild charge

- Briefly wind up before gaining a huge speed boost, blowing up the first target you run into. - Default cooldown: 15s

Agitate

- Most abilties spread sculk. Cause nearby sculks to catch fire and spread to nearby sculk, blinding, weakening and slowing entities hit. - Default cooldown: 20s

Warden menu

Give warden's mark

- Give yourself an item you can shoot other players with to mark them. Marked players will initiate a transformation sequence upon death and gain their stats and abilities.

Remove warden

- Remove the current warden's attributes, abilities, and bossbar.

Become warden

- `/tag @s add warden_mark` - Running the command marks you as the next warden. You can also change `@s` to another player's name to mark them instead

Uninstall

- `/function foppy:uninstall` - Uninstalls the datapack.

Configs

Infect blocks

- Whether warden can turn soft blocks into sculk. Agitate will work on all blocks if this is disabled. - Default: 1 (true)

Warden health

- How much health a warden starts with. Since you can change this value, wearing armor is not recommended. - Default: 500

Warden damage

- How much base damage the warden deals. Weapons are also not recommended. - Default: 5

Requires death

- Whether a marked player needs to die to turn into a warden. If disabled, whoever gets marked becomes a warden immediately. - Default: 1 (true)

Use custom game rules

- Whether the datapack will set its game rules during the next reload, being: - doImmediateRespawn: true - mobGriefing: false (Explosions will destroy blocks if true) - sendCommandFeedback: false - When disabled, you still need to set the gamerules manually. They just won't be reset on the next `/reload`

Final notes

- Join the discord server to suggest more features, configs and attacks. - Don't try to spawn two wardens at once, it won't end well. - Credit to `lowpolyellie` on discord for creating wild charge and descending dark. - If you want to use this datapack for commercial purposes, please notify me before doing so. This is just for tracking purposes, I have no issues with people profiting off of my work

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