VPacketEvents

Manage packets through Velocity's native events

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Quick challenge

How far can you run before the mobs catch you?

VPacketEvents

VPacketEvents

GitHub Downloads

Manage and register packets through Velocity's native events

```java class PacketListener { @Subscribe public void onPacketReceive(PacketReceiveEvent event) { final MinecraftPacket packet = event.getPacket(); if (packet instanceof KeyedPlayerCommand commandPacket) { event.setResult(GenericResult.denied()); } }

@Subscribe public void onPacketSend(PacketSendEvent event) { // some stuff }

public void registerPacket() { // UpdateTeamsPacket registration PacketRegistration.of(UpdateTeamsPacket.class) .direction(Direction.CLIENTBOUND) .packetSupplier(UpdateTeamsPacket::new) .stateRegistry(StateRegistry.PLAY) .mapping(0x47, MINECRAFT_1_13, false) .mapping(0x4B, MINECRAFT_1_14, false) .mapping(0x4C, MINECRAFT_1_15, false) .mapping(0x55, MINECRAFT_1_17, false) .mapping(0x58, MINECRAFT_1_19_1, false) .mapping(0x56, MINECRAFT_1_19_3, false) .mapping(0x5A, MINECRAFT_1_19_4, false) .register(); } } ```

Installation

- Download VPacketEvents from Modrinth - Drag and drop on your plugins folder - Start the server

Dev Setup

Gradle

```kotlin repositories { mavenCentral() } dependencies { compileOnly("io.github.4drian3d:vpacketevents-api:1.1.0") } ```

Javadocs

https://javadoc.io/doc/io.github.4drian3d/vpacketevents-api

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