VoidRescue
Automatic void rescue system that saves falling players by teleporting them high above safe ground with slow-falling effects.
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VoidRescue
VoidRescue
Never lose your gear to the void again! VoidRescue automatically saves players from void deaths by teleporting them to safety with a cinematic slow-falling descent.
🌟 How It Works
When a player falls below Y=-5 (configurable), VoidRescue springs into action:
1. Prevents damage - Scans up to 64 blocks around the player for solid, hazard-free ground 2. Prevents damage - Teleports the player 200-300 blocks above the safe spot 3. Prevents damage - Applies Slow Falling when within 5 blocks of ground for a smooth landing 4. Prevents damage - Optionally cancels fall damage from the rescue
✨ Features
- Fallback system - Avoids lava, fire, cacti, magma blocks, campfires, and other hazards - Fallback system - Works in Overworld, Nether, and The End (individually toggleable) - Fallback system - Only rescues Survival and Adventure players (Creative/Spectator ignored) - Fallback system - 8-second cooldown prevents rescue loops - Fallback system - Safe spot detection runs asynchronously to prevent server lag - Fallback system - Portal particles, sound effects, and action bar messages - Fallback system - Uses world spawn if no safe spot found
⚙️ Configuration
Fully customizable via `config.yml`: - Trigger Y-level threshold - Rescue height range (min/max) - Slow Falling duration - Per-dimension enable/disable - Fall damage cancellation toggle - Cooldown duration
📋 Requirements
- Java: 1.21+ - Java: Paper or compatible fork (Purpur, Pufferfish, etc.) - Java: 21+