VoidRescue

Automatic void rescue system that saves falling players by teleporting them high above safe ground with slow-falling effects.

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Quick challenge

How far can you run before the mobs catch you?

VoidRescue

VoidRescue

Never lose your gear to the void again! VoidRescue automatically saves players from void deaths by teleporting them to safety with a cinematic slow-falling descent.

🌟 How It Works

When a player falls below Y=-5 (configurable), VoidRescue springs into action:

1. Prevents damage - Scans up to 64 blocks around the player for solid, hazard-free ground 2. Prevents damage - Teleports the player 200-300 blocks above the safe spot 3. Prevents damage - Applies Slow Falling when within 5 blocks of ground for a smooth landing 4. Prevents damage - Optionally cancels fall damage from the rescue

✨ Features

- Fallback system - Avoids lava, fire, cacti, magma blocks, campfires, and other hazards - Fallback system - Works in Overworld, Nether, and The End (individually toggleable) - Fallback system - Only rescues Survival and Adventure players (Creative/Spectator ignored) - Fallback system - 8-second cooldown prevents rescue loops - Fallback system - Safe spot detection runs asynchronously to prevent server lag - Fallback system - Portal particles, sound effects, and action bar messages - Fallback system - Uses world spawn if no safe spot found

⚙️ Configuration

Fully customizable via `config.yml`: - Trigger Y-level threshold - Rescue height range (min/max) - Slow Falling duration - Per-dimension enable/disable - Fall damage cancellation toggle - Cooldown duration

📋 Requirements

- Java: 1.21+ - Java: Paper or compatible fork (Purpur, Pufferfish, etc.) - Java: 21+

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