Vintage KubeJS
KubeJS support for Create: Vintage Improvements
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Vintage KubeJS
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About
Create: Vintage Improvements integration for KubeJS. This mod allows you to add and properly edit recipes of Create: Vintage Improvements mod in KubeJS scripts. All supported recipe types and examples are below.
Supported recipe types: - vintageimprovementsCentrifugation - vintageimprovementsCoiling - vintageimprovementsCurving - vintageimprovementsHammering - vintageimprovementsLaserCutting - vintageimprovementsPolishing - vintageimprovementsPressurizing (supports .heated() and .superheated()) - vintageimprovementsVacuumizing (supports .heated() and .superheated()) - vintageimprovementsVibrating - vintageimprovementsTurning
Supported item types: - vintageimprovements:spring (with setStiffness(int) method)
Examples
> The example scripts are only here to demonstrate the recipes. They are not meant to be used with the items shown.
Centrifugation
Syntax: `centrifugation(output[], input[], processing_time, minimal_rpm_requirements)`
> Centrifugation uses the Basins with installed Basins.
Features: - supports multiple chance-based outputs - supports fluid inputs and outputs - supports `.processingTime()` and `.minimalRPM()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.centrifugation(Fluid.of('create:honey', 1000), 'minecraft:honey_block', 100, 64) event.recipes.vintageimprovements.centrifugation(Fluid.of('create:honey', 1000), 'minecraft:honey_block').processingTime(100).minimalRPM(64) event.recipes.vintageimprovements.centrifugation([Item.of('minecraft:stick').withChance(0.5), 'minecraft:dead_bush'], '#minecraft:saplings').minimalRPM(128) }) ```
Coiling
Syntax: `coiling(output[], input, processing_time, spring_color)`
> Coiling uses the Spring Coiling Machine
Features: - supports multiple chance-based outputs - supports `.processingTime()` and `.springColor()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.coiling('vintageimprovements:iron_spring', 'minecraft:iron_ingot') event.recipes.vintageimprovements.coiling('vintageimprovements:steel_spring', 'vintageimprovements:steel_rod').springColor("5D595E") }) ```
Curving
Syntax: `curving(output[], input)`
> Curving uses the Curving Heads with Curving Heads
Features: - supports multiple chance-based outputs - supports `.mode()`, `.head()` & `.headDamage()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.curving('vintageimprovements:vanadium_rod', 'vintageimprovements:vanadium_sheet').mode(3) event.recipes.vintageimprovements.curving('minecraft:prismarine_crystals', 'minecraft:lapis_lazuli').head("minecraft:heart_of_the_sea") event.recipes.vintageimprovements.curving('vintageimprovements:vanadium_rod', 'vintageimprovements:vanadium_sheet').mode(3).headDamage(50) }) ```
> Item used in .head() must be tagged with `vintageimprovements:curving_heads`
Hammering
Syntax: `hammering(output[], input[], hammer_blows)`
> Hammering uses the Anvil with Anvil
Features: - supports multiple chance-based outputs - supports `.hammerBlows()` and `.anvilBlock()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovementsHammering(Item.of('create:iron_sheet', 9), 'minecraft:iron_block', 5) event.recipes.vintageimprovementsHammering(Item.of('create:iron_sheet', 9), 'minecraft:iron_block').hammerBlows(5) event.recipes.vintageimprovementsHammering(Item.of('create:iron_sheet', 9), 'minecraft:iron_block').hammerBlows(5).anvilBlock('minecraft:iron_block') }) ```
> Item used in .anvilBlock() must be tagged with `vintageimprovements:custom_hammering_blocks`
Laser Cutting
Syntax: `laser_cutting(output[], input)`
> Laser Cutting uses the Laser
Features: - supports multiple chance-based outputs - supports `.energyCost()` and `.maxChargeRate()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.laser_cutting(Item.of('minecraft:iron_bars', 24), 'minecraft:iron_block').energyCost(5000).maxChargeRate(500) }) ```
Grinder Polishing
Syntax: `polishing(output[], input)`
> Grinder Polishing uses the Belt Grinder
Features: - supports multiple chance-based outputs - supports `.processingTime()`, `.fragile()` and `.speedLimits()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.polishing('minecraft:diamond', 'minecraft:coal_block').speedLimits(1).fragile() event.recipes.vintageimprovements.polishing('minecraft:diamond', 'minecraft:coal_block').processingTime(500) event.recipes.vintageimprovements.polishing(['minecraft:diamond', Item.of('minecraft:diamond').withChance(0.5)], 'minecraft:coal_block') }) ```
Pressurizing
Syntax: `pressurizing(output[], input[])`
> Pressurizing uses the Blaze Burner, Blaze Burner, and optionally a Blaze Burner
Features: - supports multiple chance-based outputs - supports fluid inputs and outputs - supports `.heated()` and `.superheated()` - supports `.processingTime()`, `.secondaryFluidInput()` and `.secondaryFluidOutput()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.pressurizing(Fluid.of('vintageimprovements:sulfur_dioxide', 1000), '#forge:gems/sulfur').heated().secondaryFluidOutput(0) event.recipes.vintageimprovements.pressurizing(Fluid.of('vintageimprovements:sulfuric_acid', 1000), [Fluid.of('vintageimprovements:sulfur_trioxide', 1000), Fluid.of('minecraft:water', 1000)]).secondaryFluidInput(1) }) ```
Turning
Syntax: `turning(output[], input)`
> Turning uses the Lathe
Features: - supports multiple chance-based outputs - supports `.processingTime()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.turning(Item.of('create:fluid_pipe', 12), 'minecraft:copper_block').processingTime(300) }) ```
Vacuumizing
Syntax: `vacuumizing(output[], input)`
> Vacuumizing uses the Blaze Burner, Blaze Burner, and optionally a Blaze Burner
Features: - supports multiple chance-based outputs - supports fluid inputs and outputs - supports `.heated()` and `.superheated()` - supports `.processingTime()`, `.secondaryFluidInput()` and `.secondaryFluidOutput()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.vacuumizing('minecraft:powder_snow_bucket', ['minecraft:bucket', 'minecraft:snow_block']).processingTime(500) }) ```
Vibrating
Syntax: `vibrating(output[], input)` > Vibrating uses the Vibrating Table
Features: - supports multiple chance-based outputs - supports `.processingTime()`
```js ServerEvents.recipes(event => { event.recipes.vintageimprovements.vibrating('minecraft:flint', 'minecraft:gravel') event.recipes.vintageimprovements.vibrating(['minecraft:flint', Item.of('minecraft:gravel').withChance(0.1)], 'minecraft:gravel') }) ```
Spring Item
Item type: `'vintageimprovements:spring'`
Features: - supports `.setStiffness()`
```js ServerEvents.recipes(event => { event.create("small_spring", 'vintageimprovements:spring').texture("example:item/small_spring").tag("vintageimprovements:small_springs") event.create("spring", 'vintageimprovements:spring').texture("example:item/spring").tag("vintageimprovements:springs").setStiffness(150) }) ```







