Variable Spawner Hardness
Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.
Quick challenge
How far can you run before the mobs catch you?
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Complete the quick check to get your code.
Variable Spawner Hardness
Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.
<u>Default spawner hardnesses</u>
- Peaceful: Same hardness as vanilla (5F) - Easy: Same as end stone (9F) - Normal: Same as ender chests (22.5F) - Hard: Same as ancient debris (30F) - Hardcore: Same as obsidian (50F)
Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don't use your bare hands.
<u>Config</u>
As of v1.3.0, the spawner hardnesses are configurable in the `variablespawnerhardness-common.toml` config file.
<u>Sponsors</u>
Thanks to the following GitHub sponsors for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:
- (None at the moment)