Variable Spawner Hardness

Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

15,95k

Quick challenge

How far can you run before the mobs catch you?

Variable Spawner Hardness

Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

<u>Default spawner hardnesses</u>

- Peaceful: Same hardness as vanilla (5F) - Easy: Same as end stone (9F) - Normal: Same as ender chests (22.5F) - Hard: Same as ancient debris (30F) - Hardcore: Same as obsidian (50F)

Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don't use your bare hands.

<u>Config</u>

As of v1.3.0, the spawner hardnesses are configurable in the `variablespawnerhardness-common.toml` config file.

<u>Sponsors</u>

Thanks to the following GitHub sponsors for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:

- (None at the moment)

ADS