VanillaMaps

An easy-to-use custom map generator that keeps in the spirit of Minecraft, that isn’t just uploading an image from the internet!

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Quick challenge

How far can you run before the mobs catch you?

VanillaMaps

Overview

Newspaper article and wall design

> A "Vanilla" style way of creating custom maps without having to place 16000 blocks or just grabbing a random image off the internet! Supporting Paper 1.21-26.1.2 & Fabric 1.21.11 > > This was originally created in mind for an SMP I play on to start a newspaper but a lot other players found it fun to use for making playing cards, advertisements etc. > > So I thought there may be others out there interested in something like this! > > Development is still in early days however the core functionality is there, and after play testing it on a server for a few days everything seems in a good place for an initial public release.

Features

- Map Drawing GUI that allows the player to draw on a 128x128 pixel grid in an intuitive way - The ability to save & edit maps, as to allow you to go back and make adjustments - A way to copy and paste maps, ideal for duplicating maps without keeping the same map ID - 16 colours to pick from - Fill, Rectangle, Line & Undo tools - Background generation (i.e noise, checkerboard etc) - Text writing tool, allowing the user to easily type text onto the map!

Map text writing examples

Drawing GUIColour selector

Tool Selector

10 Step Undo

Command Usages

``` /map create [ratio] | Required to initalize the MapDataStore ``` > Ratio refers to the size of a pixel > > A ratio of 1 (default) gives access to the full 128x128 grid > > A ratio of 16 reduces it to an 8x8 grid (essentially a larger brush) > > A map is NOT locked to the ratio given during its creation

``` /map edit [ratio] | Loads the help map's custom data store into the Drawing GUI ``` > Editing a map using different ratios is OK > > The plugin will automatically convert the map's current pixels to the appropriate size without compromising quality

``` /map write <line> <colour> <alignment> <text...>| Writes <text> onto the <line> given (1-18), the player can use any of the 16 colours found in the Colour Palette GUI. Alignment is chosen by [L]eft, [R]ight, and [C]enter ``` > Supports A-Z, 1-9, !?.-, > > The font is currently 4x4 pixels, in future I may make the font editable in the plugin's config if thats something people want.

``` /map copy | Copies the held map's custom data to the players clipboard ``` > Honesty I just didn't know about the cartography table but it still has use in terms of creating the same map with separate IDs > > For example, you have a master copy of your map created with this command, then the other copy is used at a cartography table and placed all around wherever you want it to be > > Now if a player picks up your map and edits it, you can always /map copy your master, and paste it back onto the "public" map

``` /map paste | Pastes the players clipboard to the held map's data store ``` > Self explanatory + above

``` /map publish | Locks the map help by the player ``` > Prevents a map from being editted, still allows for /map copy & /map paste

``` /map or /map help ``` > Lists all commands available and their correct usage

Roadmap

> I want to keep the plugin relatively "vanilla like" as possible, with that being said I also want to create a fun and usable player experience. > > With that in mind all this is subject to change and would LOVE to hear your thoughts & ideas! > - Easier-to-use map drawing GUI for Fabric versions. - Port the plugin to support Fabric 26.1.2

Potential**** Features

- Due to the limited GUI size, it can be awkward working on the 128x128 grid, to combat this I was thinking of creating a web designer to allow the creation of more intreciate maps. However at this point it feels though the player should just place it by hand. I am not currently seeking to fully develop this idea and want to hear peoples thoughts first.

Conclusion

> You can follow development, report bugs, and suggest ideas in the VanillaMaps discord > > I hope you have as much fun with this as I have!

Known Bugs

> None

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