Vanilla Video Player
Video Player driven by DataPack and Resource Pack
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Vanilla Video Player
Minecraft Vanilla Video Player
> by WindWaves_Sea > > This article is also published on the author's Blog, Bilibili Column, the project's GitHub repository, and Modrinth.
---
Introduction
This project is based on a datapack and provides pseudo-video playback in vanilla Minecraft by displaying image sequences.
Main purposes of this datapack:
- Automatically calculate frame rates and batch process frame files. - Provide adaptive frame rate to improve performance. - Provide interfaces for quick configuration. - Play image sequences stored in resource packs.
It also provides several variables for quickly adding image-sequence videos through resource packs.
---
Warning
This datapack uses the head equipment slot by default to trigger the camera overlay. If you do not want to use the head slot, you can modify it inside the datapack manually (currently required in V2.0).
The resource pack includes a transparent model used as the equipped overlay item, creating a pseudo "no item equipped" playback effect.
> Image Sequence means saving every frame of a video or animation as an independent static image file, arranged in order by frame number. It is widely used in post-production, 3D animation, visual effects, and other fields due to high compatibility and lossless quality.
---
Download
You can download this package from:
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Video Requirements
Videos must be converted into PNG image sequences.
---
Play 60 FPS Video with Increased Tick Rate
20 FPS videos are recommended.
If using a 60 FPS video, set the tick rate to 60:
```mcfunction /tick rate 60 ````
This sets the target game tick speed.
---
Play 60 FPS Video with Frame Interpolation
Set the original frame rate in the config:
```txt frame_rate:60 ```
---
Dialog Menu
You can open the menu by pressing G or through command:
```mcfunction /dialog show @s animations:open_menu ```
Players need to choose the video resolution.
* 1920×1080 = 16:9 * 2560×1080 = 16:10
If you want to use the playback page, please select a language first in settings.
---
Parameter Explanation
frame_zero
Number of leading zeros before the frame number.
Example:
`video0000.png`
Then:
```json {frame_zero:"000"} ```
---
frame
Current frame number.
```json {frame:1} ```
---
path
Output file path.
```json {path:"animation:school/"} ```
---
name
Video prefix name.
Example:
`video0000.png`
Then:
```json {name:"video"} ```
Shorter names are recommended for better macro performance.
---
blender
Enable if the sequence was exported from Blender.
```json {blender:true} ```
---
blender_name
Leave empty when using Blender.
```json {blender_name:""} ```
---
frame_rate
Original frame rate of the video.
Used for adaptive frame rate.
For servers:
```txt function-permission-level=3 ```
---
sound
Audio event name defined in `sounds.json`.
---
sound_switch
Enable or disable sound playback.
```json {sound_switch:true} ```
---
max_frame
Maximum frame count.
---
slot
Equipment slot used for overlay.
Supported values:
* head * body * chest * feet * legs * mainhand * offhand * saddle
---
dialog
video_list_show
Whether the video is shown in the menu.
```json {video_list_show:true} ```
---
resolution
Used for multiple aspect ratio support.
Path format:
```txt path/resolution/frame.png ```
Example:
```txt animation:school/16:9/0001.png ```
switch
Enable multi-resolution mode.
```json true / false ```
default_size
Default ratio key.
```txt default_size:1 ```
size_list
* 1 = 16:9 * 2 = 16:10 * 3 = 3:2 * 4 = 4:3
---
language
Used for translated names in the dialog menu.
default_language
```txt 1: en-us 2: zh-cn 3: zh-hk 4: zh-mo 5: zh-sg 6: zh-tw 7: en-au 8: en-ca 9: en-in 10: en-gb 11: fr-fr 12: de-de 13: ja 14: kn 15: es-es 16: ar 17: ko 18: in-in ```
Translation Text
Format:
```txt language_code:"Translated Text" ```
Example:
```txt en-us:"School" ```
---
Example
Video Configuration
```mcfunction
data merge storage video:school {video: { frame_zero:"000", frame:"0", path:"animation:school/", name:"school", blender_name:"", frame_rate:"60", sound:"", sound_switch:false, max_frame:740, blender:true, slot:"head", dialog:{ video_list_show:true }, resolution:{ switch:false, default_size:1, size_list:{ 1:true, 2:false, 3:false, 4:false } }, language:{ default_language:"en-us", en-us:"School", zh-cn:"学校" } } }
function animations:video_add/main with storage video:school video
```
> The last `function` line must be placed at the end of the config file, and the name after `video:` must match the `name` value.
---
sounds.json
```json { "video_text": { "sounds": [ { "name": "animation:video/video_text", "stream": true, "volume": 0.8, "weight": 1 } ] } } ```
Then use:
```json {sound:"video_text"} ```
---
How It Works
Based on Minecraft's `camera_overlay` equipment component.
---
Commands
Start Playback
```mcfunction /function animations:start {video_name:"video_name"} ```
---
Stop Playback
```mcfunction /function animations:stop ```
---
Pause Playback
```mcfunction /function animations:pause ```
---
Resume Playback
```mcfunction /function animations:continue_play ```
---
Delete One Player's Playback Data
```mcfunction /function animations:player_video_play/storages/delete/delete_player {name:"player"} ```
---
Delete All Player Data
```mcfunction /function animations:player_video_play/storages/delete/all_storages/run ```
---
Delete One Video Config
```mcfunction /function animations:video_list/delete_only {name:"video"} ```
---
Delete All Video Configs
```mcfunction /function animations:video_list/delete_all ```
---
About Image Sequences
You can export image sequences with:
* Adobe Animate * Premiere Pro * Apple Motion * Processing * Aseprite
Export them as PNG sequences.
---
Recommended Resolution
Minecraft supports adaptive textures.
Recommended size:
960 × 540
This reduces storage usage and resource pack size.
---
Notes
Due to a Mojang issue, played textures may remain in memory and cannot be fully cleared.
This may cause memory overflow on low-memory systems.
Bug Report:
---
Debug Mode
Enable Debug Mode with:
```mcfunction /scoreboard players set #debug video_setting 1 ```
> Only use Debug Mode when troubleshooting datapack issues or developing with this datapack.