UnstableSMPDeaths
Aims to show Death Messages only to nearby players.
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UnstableSMPDeaths

LocalDeathMessages
LocalDeathMessages makes death messages immersive and proximity-based. Instead of broadcasting deaths globally, only players close to the death location will see the message.
When a player dies, a configurable sound effect plays for nearby players, adding tension and atmosphere to every death. This makes deaths feel local, personal, and meaningful rather than server-wide spam.
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Features
- Proximity-based death messages (no global death spam) - Configurable radius for message visibility - Optional same-world-only death messages - Customizable message prefix with color support - Death sound effects for nearby players - Option to play the sound to the dying player - Fully configurable via `config.yml` - Lightweight and performance-friendly
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Configuration
All features can be configured easily in `config.yml`, including: - Message radius - World restrictions - Message formatting - Sound type, volume, and pitch - Debug mode
No commands or permissions required — install and it just works.
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Compatibility
- Tested on Java 17 or newer - Supports Java 17 or newer - Requires Java 17 or newer
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Support
- Actively maintained by Discord - Support available via Discord - Bug reports and suggestions are welcome