UnsnappingLeads

Prevents leads from snapping during flight and teleportation. Adds passive mob leashing, entity Godmode, fence-to-fence ropes and more.

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Quick challenge

How far can you run before the mobs catch you?

UnsnappingLeads

UnsnappingLeads

Prevents leads from snapping during flight, teleportation, and high-speed movement.

This plugin overrides vanilla behavior to ensure your mobs stay with you, no matter how fast you travel or how far you teleport.

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Key Features

* Entity Godmode: Leads never snap. Instead, mobs are automatically teleported 2 blocks behind you if the lead is about to break. * Entity Godmode: Allow leashed mobs to teleport with you instantly. * Entity Godmode: Allows you to attach leads to normally unleashable passive mobs (Villagers, Pandas, Turtles, etc.). * Entity Godmode: Optional toggle to allow/disallow Villagers from teleporting, even if other mobs are allowed to. * Entity Godmode: Bypasses the vanilla mechanic that snaps leads when using firework rockets. * Entity Godmode: Create permanent rope connections between two fence posts up to 50 blocks away, complete with a visual distance indicator. * Entity Godmode: Introduced a "Reverse Tying" mechanic where clicking a fence post and then a mob ties them together instantly. * Entity Godmode: Securely hand off leashed mobs to other players by right-clicking them while facing each other. * Entity Godmode: Mobs on a lead become invulnerable to damage (suffocation, fall damage, kinetic energy) while being towed.

Additional Features

* Configurable Snap Threshold: You can tie fences together for additional detail. * Configurable Snap Threshold:: When tying fences together, the selection is now automatically cancelled if you switch to a different item in your inventory, ensuring temporary preview knots are cleaned up immediately. Simply hitting the preview knot also cancels the action. * Configurable Snap Threshold: Prevents Happy Ghasts from floating upward and breaking their leads, keeping them safely tethered to fences or players. * Configurable Snap Threshold: Set the maximum distance a lead can stretch before breaking (25, 50, 100, or 200 blocks). This acts as the "safe limit" even when teleportation is disabled.

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Commands & Permissions

| Command | Permission | Description | | :--- | :--- | :--- | | `/uleads` | `unsnappingleads.admin` | Opens the GUI to toggle settings and thresholds. |

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Configuration

You can configure all settings in-game via the GUI (`/uleads`).

* 50 50 / Disabled * 50 50 / Disabled (Requires global teleport to be True) * 50 Enabled / 50 * 50 Enabled / 50 * 50 50 / Disabled * 50 50 / Disabled * 50 25, 50, 100, 200 blocks. (For a custom distance, edit the `config.yml` directly).

Built for 1.21.11 specifically, but it should work for all 1.21 versions. If you encounter issues or have suggestions, please contact me on Discord: @euthanasia_enthusiast.

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