Universal Tweaks

A community project to consolidate various bugfixes and tweaks into a single solution for Minecraft 1.12.2

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Quick challenge

How far can you run before the mobs catch you?

Universal Tweaks

Available for MC 1.12.2

License LGPL-3.0

UNIVERSAL TWEAKS

A one-stop-shop for all bugfixing and tweaking needs

Universal Tweaks consolidates various bugfixes and tweaks into a single solution for Minecraft 1.12.2.

All changes are toggleable via config files.

✨ Interested in best practices for your modpack? PackCompanion got you covered!

**PackCompanion** is the ultimate sentinel mod for 1.12.2 designed to perform a runtime check for modpack stability. It automatically identifies mods that are outdated, problematic, or superseded by modern alternatives.

📦 Want a premade modpack that does the boring work for you? Check out BareBones Template!

BareBones is a template modpack for Minecraft 1.12.2 that aims to create a minimalistic standardized mod list that can be used as a base for new modpacks or a means of updating old modpacks to the new standards.

Available in flavors **Cleanroom** and **Forge**.

🐞 BUGFIXES

* Witch Huts: Improves the accuracy of smooth lighting by checking for suffocation and light opacity * Witch Huts: Improves the attack radius of hostile mobs by checking the line of sight with raytracing * Witch Huts: Fixes rendering issues with banners by correctly sizing their render bounding boxes * Witch Huts: Prevents fire projectiles burning entities when blocking with shields * Witch Huts: Fixes x-ray when standing in non-suffocating blocks * Witch Huts: Fixes the offset of mouseover selection boxes for blocks * Witch Huts: Sets the required fall height in blocks for boats to break * Witch Huts: Fixes entities glitching through the bottom of boats * Witch Huts: Fixes loading of outdated chunks to prevent duplications, deletions and data corruption * Witch Huts: Fixes inconsistent delays of comparators to prevent redstone timing issues * Witch Huts: Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI * Witch Huts: Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods * Witch Huts: Fixes corrupted entities exceeding the allowed death time * Witch Huts: Fixes entity and particle rendering issues by enabling depth buffer writing * Witch Huts: Fixes lag caused by dead entities by sending additional packets when the player is not alive * Witch Huts: Fixes mismatching difficulty settings if a mod loads new dimensions before the world is loaded on client side * Witch Huts: Fixes missing player states when changing dimensions by sending additional packets * Witch Huts: Fixes item dupes when players are dropping items and disconnecting * Witch Huts: Fixes consuming a food item having a chance of also consuming a second item without any animation * Witch Huts: Fixes a duplication exploit connected to the inventories of donkeys and mules * Witch Huts: Relocate elytra deployment and landing to client side to prevent issues with high latencies * Witch Huts: Fixes enchantments displaying unlocalized levels * Witch Huts: Saves entity bounding boxes to tags to prevent breakouts and suffocation * Witch Huts: Fixes entity motion desyncs most notable with arrows and thrown items * Witch Huts: Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 * Witch Huts: * Witch Huts: Fixes chunk entity lists often not getting updated correctly * Witch Huts: Fixes client-side memory leak where some entity ids are not set before being added to the world's entity list * Witch Huts: Prevents corruption of entities caused by invalid health or damage values * Witch Huts: Pushes entities out of blocks when growing up to prevent suffocation * Witch Huts: Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions * Witch Huts: Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) * Witch Huts: Fixes saturation depleting in peaceful mode * Witch Huts: Changes the durability storing to use ints instead of shorts, eliminating many issues with high-durability items (I.E. TiC tools) * Witch Huts: Prevents duplication of falling blocks through end portals * Witch Huts: Only damage living entities hit by falling blocks, prevents killing items and XP * Witch Huts: Fixes slow background startup edge case caused by checking tooltips during the loading process * Witch Huts: Fixes the player model occasionally disappearing when flying with elytra in a straight line in third-person mode * Witch Huts: Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) * Witch Huts: Replaces the help command, sorts and reports broken commands * Witch Huts: Slims down the hopper bounding box for easier access of nearby blocks * Witch Huts: Prevents crashes when the destination tile entity becomes unavailable during the item insert process * Witch Huts: Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account * Witch Huts: Prevents voiding held items when right + left-clicking on an item frame simultaneously * Witch Huts: Disables climbing movement when flying * Witch Huts: Prevents various crashes with Turkish locale * Witch Huts: Corrects maximum player health on joining by setting the last saved health value * Witch Huts: Fixes non-player entities being able to control minecarts * Witch Huts: Prevents ghost blocks by sending an additional block change packet * Witch Huts: Fixes mobs being unable to cross rails during pathfinding * Witch Huts: Fixes mounts and boats sometimes disappearing after dismounting * Witch Huts: Determines the required amount of opaque blocks in the chunk to enable occlusion culling * Witch Huts: Fixes Forge's overlay message (action bar) fade out regression * Witch Huts: Increases the packet size limit to account for large packets in modded environments * Witch Huts: Fixes various particle types not showing up on the client * Witch Huts: Properly saves the last state of pistons to tags * Witch Huts: Improves retraction behavior on double piston extenders * Witch Huts: Ensures portals link to their original overworld portal if within close distance * Witch Huts: Fixes duplication issues that can occur when entities travel through portals * Witch Huts: Fixes potion effects not displaying their level above 'IV' * Witch Huts: Fixes a duplication exploit connected to shearing mooshrooms * Witch Huts: Fixes skeletons not looking at their targets when strafing * Witch Huts: Fixes sleeping always resetting rain and thunder times * Witch Huts: Fixes the spectator menu not showing player skins * Witch Huts: Fixes a raytracing bug which causes third person camera tilting to be slightly asymmetric * Witch Huts: Replaces the chunk position data table to prevent tile entity related issues * Witch Huts: Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world * Witch Huts: Always builds village structures with biome-specific blocks, improves compatibility with mods such as BiomeTweaker * Witch Huts: Returns missing hoods to villager mantles * Witch Huts: Fixes witch hut structure data not accounting for the height it is generated at

🔧 TWEAKS

* Window Icon: Always displays the actual potion duration instead of `Window Icon:` * Window Icon: Silently takes a screenshot every time an advancement is achieved * Window Icon: * Allows increasing the Advancement GUI to scale with the screen size * Moves the page buttons to in-line with the rest of the GUI instead of hovering significantly * Hides page switching buttons when at the maximum/minimum page count * Disables the background fading when hovering over an advancement * Adds Advancement Page Title text to the Advancement GUI header * Window Icon: Scales dropped experience from entities based on their health * Window Icon: Allows the consumption of food at any time, regardless of the hunger bar * Window Icon: Always returns the player to the main menu when quitting the game * Window Icon: Sets the experience level cap for anvil recipes * Window Icon: Enables arms for armor stands by default * Window Icon: Adjusts the armor scaling and degradation formulae for mobs and players * Window Icon: Enable the ability to swap equipped armor when right-clicking armor, instead of only being able to equip armor when the slot is empty. Also applies to Elytra * Window Icon: Reintroduces rendering of hit arrows on mobs from Beta versions of Minecraft * Window Icon: Sets custom ranges for entity attributes * Window Icon: Specify attributes that will persist through player death * Window Icon: Replaces auto jump with an increased step height (singleplayer only) * Window Icon: Configurable interval in ticks between world auto saves * Window Icon: Switches the selected hotbar slot to a proper tool if required * Window Icon: Replaces bed obstruction checks with an improved version * Window Icon: * Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items * Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty) * If entities have fire resistance, they get extinguished right away when on fire * Allows fire to spread from entity to entity (30% chance * regional difficulty) * Prevents the fire animation overlay from being displayed when the player is immune to fire * Window Icon: Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking * Window Icon: Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them * Window Icon: Displays the ping in milliseconds of players when viewing the server list * Window Icon: Removes the delay between placing blocks * Window Icon: Implements an improved system that makes rails face the player when placed * Window Icon: Allows dispensers to place blocks * Window Icon: Sets the delay in ticks between breaking blocks * Window Icon: Sets the acceleration value for controlling boats * Window Icon: * Window Icon: Bows enchanted with Infinity no longer require arrows * Window Icon: Allows the Infinity Enchantment to be combined with Mending * Window Icon: Allows the Infinity Enchantment to apply to all arrows (e.g. Tipped Arrows) * Window Icon: Allows customizable mining of bedrock * Window Icon: Controls broadcasting of Ender Dragon, End portal creation and Wither sounds * Window Icon: Lets baby zombies burn in daylight as in Minecraft 1.13+ * Window Icon: Prevents skeletons burning in daylight * Window Icon: Prevents zombies burning in daylight * Window Icon: Sets custom values for the vanilla cave generation * Window Icon: Sets the chance for creepers to spawn charged * Window Icon: * Window Icon: Sets the maximum number of chat lines to display * Window Icon: Removes duplicate messages and instead put a number behind the message how often it was repeated * Window Icon: Don't clear sent message history on leaving the world * Window Icon: When waking up from bed, if the chat had text keep the chat window open * Window Icon: Improves model load times by checking if an animated model exists before trying to load it * Window Icon: Allows chickens to have a chance to shed feathers (similarly to laying eggs) * Window Icon: Limits maximum chunk generation per tick for improved server performance * Window Icon: Modifies the applied slowness factor when entities are moving in cobwebs * Window Icon: Allows configuring read/login timeouts * Helps slow clients log into a server of a large modpack * Window Icon: Enables clicking of `/seed` world seed in chat to copy to clipboard * Window Icon: Lets the player jump a couple frames after stepping off a ledge, similar to jumping in many platformers * Window Icon: Adds an IRecipe cache to improve recipe performance in large modpacks * Window Icon: Replaces deadly creeper explosions with delightful confetti (with a configurable chance) * Window Icon: Sets the additional damage that critical arrows deal * Window Icon: Sets custom rarities for items, affecting tooltip colors * Window Icon: Sets custom use durations for items like shields, affecting the maximum block time * Window Icon: Restores feature to tilt the camera when damaged * Window Icon: Enables the modification of damage sources that change the entity's velocity * Window Icon: Sets the default difficulty for newly generated worlds * Window Icon: Sets the default GUI text color (HEX RGB code) which can improve readability in dark mode resource packs * Window Icon: Unloads dimensions not in use to free up resources * Window Icon: Prevents the advancement system from loading entirely * Window Icon: Improves loading times by removing debug code for missing sounds and subtitles * Window Icon: Disables creepers dropping music discs when slain by skeletons * Window Icon: Improves rendering performance by removing the resource location text on missing models * Window Icon: Disables using the scroll wheel to change hotbar slots wrapping * Window Icon: Disables rendering an entity inside of Mob Spawners * Window Icon: Disables the narrator functionality entirely * Window Icon: Prevents Rain and Snow Particles from rendering when Raining or Thundering * Window Icon: Disables the glint overlay on enchantment books * Window Icon: Disables the glint overlay on potions * Window Icon: Disables skipping night by using a bed while making it still able to set spawn * Window Icon: Disables setting the spawn point by using a bed while making it still able to sleep * Window Icon: Disables all text shadowing, where text has a darker version of itself rendered behind the normal text, changing the appearance and can improve fps on some screens * Window Icon: Disables leveling of villager careers, only allowing base level trades * Window Icon: Disables restocking of villager trades, only allowing one trade per offer * Window Icon: Disables withers targeting animals * Window Icon: Determines the title of the game window * Window Icon: Enables easy breeding of animals by tossing food on the ground * Window Icon: Allows placing end crystals on more blocks than obsidian or bedrock below * Window Icon: Re-implements parallax rendering of the end portal from 1.11 and older * Window Icon: * These tweaks are only effective if you have mod(s) that increase `World.MAX_ENTITY_RADIUS`! (Lycanites Mobs, Advanced Rocketry, Immersive Railroading, etc.) * Reduces the search size of various AABB functions for specified entity types to improve performance * Reduces size of collision checks for most vanilla and specified entity types to improve performance * Window Icon: Determines the numerator of the block drop formula on explosions * Window Icon: Determines how long falling blocks remain in ticks until they are dropped under normal circumstances * Window Icon: Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry * Window Icon: Makes leaves decay faster when trees are chopped * Window Icon: Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time * Window Icon: Skips garbage collection to speed up world loading * Window Icon: Optimizes triggering advancements when obtaining items * Window Icon: Allows the player to jump over fences and walls * Window Icon: Prevents creation of infinite water sources outside of ocean and river biomes * Window Icon: Sets the offset for the fire overlay in first person when the player is burning * Window Icon: Allows height control over bedrock layer generation * Window Icon: Improves the Forge mod list GUI by remembering last searches and supporting pipes `|` to look up multiple mods * Window Icon: Causes Glass Bottles to consume the source block of water * Window Icon: Respects stack sizes of water bottles when returning glass bottles on cauldron interactions * Window Icon: Configurable growth height/length for sugar cane, cacti and vines * Window Icon: Prevents placing of liquid source blocks in the world * Window Icon: Disables potion effect particles emitting from yourself * Window Icon: Sets the limit of required hunger to be able to sprint * Window Icon: Lets husks and strays spawn underground like regular zombies and skeletons * Window Icon: Causes Barrier Particles to always be displayed to players in Creative mode * Window Icon: Improves the speed of switching languages in the Language GUI * Window Icon: Improves the speed of connecting to servers by setting the InetAddress host name to the IP in situations where it can be represented as the IP address, preventing getHostFromNameService from being to be run * Window Icon: Lets `/time set day` and `/time set night` commands skip to the actual next day/night instead of resetting total world time * Window Icon: Excludes potion effects from being curable with curative items like buckets of milk * Window Icon: Lets background music play continuously without delays * Window Icon: Effectively limits the Nether to its actual height and applies void damage to entities * Window Icon: Interrupts consumption of food and drinks upon taking damage * Window Icon: Enables the modification of item entity properties * Window Icon: Enhance the vanilla 'Open to LAN' GUI for listening port customization, removal of enforced authentication and more * Window Icon: Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...) * Window Icon: * Window Icon: Sets the damage lightning bolts deal to entities * Window Icon: Sets the duration in ticks lightning bolts set entities on fire * Window Icon: Disables the creation of fire around lightning strikes * Window Icon: Disables the flashing of skybox and ground brightness on lightning strikes * Window Icon: Prevents lightning bolts from destroying items * Window Icon: Sets the amount of XP needed for each level, effectively removing the increasing level scaling * Window Icon: Plays sounds when the game or the world are loaded * Window Icon: If mending fix is enabled, repairs entire damaged inventory with XP * Window Icon: Only repairs damaged equipment with XP * Window Icon: Replaces vanilla Minecarts dropping a Minecart and the contained item, and instead drop the combined item * Window Icon: Mobs carrying picked up items will despawn properly (and optionally drop their equipment) * Window Icon: Controls mob griefing through customizable lists * Window Icon: Backports 1.16+ knockback to 1.12: Knockback resistance is now a scale instead of a probability * Window Icon: Sets the amount of applicable pattern layers for banners * Window Icon: Enables various music playback control tweaks * Window Icon: Silences advancement errors * Window Icon: Silences texture map errors * Window Icon: Disables the 1.9 combat update attack cooldown * Window Icon: Disables crafting recipes for repairing tools * Window Icon: Allows blocks between enchantment tables and bookshelves * Window Icon: Disables the manual creation of golems and withers * Window Icon: Disables dragon's breath from leaving off empty bottles when a stack is brewed with * Window Icon: Disables the flashing effect when the night vision potion effect is about to run out * Window Icon: Disables mob pathfinding from loading new/unloaded chunks when building chunk caches to improve performance * Window Icon: Disables the inventory shift when potion effects are active * Window Icon: Prevents zombie pigmen spawning from nether portals * Window Icon: Disables lighting of active redstone, repeaters, and comparators to improve performance * Window Icon: Stops horses wandering around when saddled * Window Icon: Prevents skeleton traps spawning during thunderstorms * Window Icon: Disables the experience reward when smelting items in furnaces * Window Icon: Prevents placing offhand blocks when blocks or food are held in the mainhand * Window Icon: Change how beacon construct and range apply per level * Window Icon: Sets the Y value of the overlay message (action bar), displayed for playing records etc. * Window Icon: Limits particles to a set amount. Should not be set too low, as it will cause particles to appear for a single tick before vanishing * Window Icon: Displays highly configurable notifications when the player obtains or loses items * Window Icon: Integrates a blacklist of blocks which are not allowed to be pushed by pistons * Window Icon: Enables the modification of base and maximum player speeds along with fixing 'Player moved too quickly' messages * Window Icon: Sets the percentage of experience players can drop upon death instead of the capped ~7 levels * Window Icon: Prevents using Mob Spawner Eggs to change what a Spawner is spawning * Window Icon: Controls if the observer activates itself on the first tick when it is placed * Window Icon: Prevents placing of liquid source blocks overriding portal blocks * Window Icon: Lets projectiles like arrows bounce off slime blocks * Window Icon: Allows placing Pumpkins and Jack'O'Lanterns without a supporting block * Window Icon: Configurable chance for rabbits to spawn as the killer bunny variant * Window Icon: Configurable chance for rabbits to spawn as the Toast variant * Window Icon: Adds Bloodborne's Rally system to Minecraft, regain lost health when attacking back within the risk time * Window Icon: Sets the maximum exhaustion value when healing * Window Icon: Removes the 3D Anaglyph button from the video settings menu * Window Icon: Removes the redundant Minecraft Realms button from the main menu and silences notifications * Window Icon: Removes the recipe book button from GUIs * Window Icon: Forcefully turns off the snooper and hides the snooper settings button from the options menu * Window Icon: Controls if the End Portal renders its texture on the bottom face * Window Icon: Allows repairing damaged anvils by right-clicking with items like iron ingots * Window Icon: Enables depleting saturation when riding mounts * Window Icon: Allows customization of sapling behavior while utilizing an optimized method * Window Icon: Sets the default height of the overworld's sea level * Window Icon: Sets the Y value of the selected item tooltip, displayed when held items are changed * Window Icon: Allows parrying of projectiles with shields * Window Icon: Skips the credits screen after the player goes through the end podium portal * Window Icon: Automatically confirms the 'Missing Registry Entries' screen on world load * Window Icon: Determines at which time of day sleeping is allowed in ticks (0 - 24000) * Window Icon: Requires the hunger bar to be missing food points equal to or more than the amount restored by the food * Window Icon: Adds smooth scrolling to every in-game list * Window Icon: Summoned vexes will also die when their summoner is killed * Window Icon: Respects stack sizes of soups when returning bowls * Window Icon: Sets maximum spawning limits for different entity types * Window Icon: Determines if overworld spawn chunks are generated during world creation * Window Icon: Determines if overworld spawn chunks are always kept loaded * Window Icon: Enables one-time ignition of entities by hitting them with a torch * Window Icon: Enforces stronghold generation to generate all blocks, regardless of air * Window Icon: Allows hitting entities through grass instead of breaking it * Window Icon: Increases the size of the texture atlas as large as the GPU actually supports, has no effect when Window Icon: is installed * Window Icon: When viewing in third person, don't stop the camera on non-solid blocks * Window Icon: Tidies newly generated chunks by removing scattered item entities * Window Icon: Enables the control of toasts (pop-up text boxes) * Window Icon: Adds a button to the pause menu to toggle cheats * Window Icon: Controls how and when farmland is trampled * Window Icon: Removes the hardcoded 30 FPS limit in screens like the main menu * Window Icon: * Window Icon: Lets untamed undead horses burn in daylight * Window Icon: Allows taming of undead horses * Window Icon: * Window Icon: Apply the Glowing potion effect for a configurable length of time to nearby mobs preventing sleeping * Window Icon: Allow sleeping even if mobs are nearby * Window Icon: When checking nearby hostile mobs, skip named mobs1 * Window Icon: Removes the hardcoded range for sound pitches (0.5-2.0) * Window Icon: Makes the dismount keybind separate from LSHIFT, allowing it to be rebound independently * Window Icon: Allows using a custom Narrator key, instead of being stuck with CTRL+B * Window Icon: Sets the village generation distance in chunks * Window Icon: Controls villager professions in specified biomes * Window Icon: Re-implements pre-1.8 void fog and void particles * Window Icon: Re-implements an improved version of pre-1.4 fall damage in water * Window Icon: Allows creating Golem with non-air blocks in the bottom corners of the structure * Window Icon: Allows creating Withers with non-air blocks in the bottom corners of the structure * Window Icon: Sets the amount of experience spawned by bottles o' enchanting * Window Icon: Sets the maximum experience level players can reach * Window Icon: Sets the view bobbing mode (Default: Bobs both hand and camera (vanilla default); Hand only: Bobs only hand; Camera only: Bobs only camera) * Window Icon: * Options allow toggling the setting globally, controlling to what Y-level the entity is teleported, if blindness is applied, maximum number of consecutive times, and how much and in what way fall damage is taken * Window Icon: Configures what entities can be teleported, and if the player is teleported * Window Icon: Configures what dimensions the effect can take place in * Window Icon: Removes watching/looking entity AI for improved server performance * Window Icon: Replaces watching/looking entity AI for improved server performance * Window Icon: Sets the relative path to the 16x16, 32x32 and 256x256 Minecraft window icons

⚙️ MOD INTEGRATION

* Fix Various Controller Crashes: * Fix Various Controller Crashes: Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack * Fix Various Controller Crashes: Sets what level of Graphic Setting is required to disable the Item Particles generated by Item Lasers transferring items * Fix Various Controller Crashes: * Fix Various Controller Crashes: When dropping equipped Accessories, add the drops to the event instead of dropping them directly, allowing compatibility with various grave mods * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes crash when Ender IO's Farming Station attempts to harvest Agricraft crops * Fix Various Controller Crashes: * Fix Various Controller Crashes: Mitigates crashes caused by misbehaving IItemHandlers * Fix Various Controller Crashes: * Fix Various Controller Crashes: Downgrades the message when completing a recipe without an initializing player from a warning to a debug * Fix Various Controller Crashes: Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic * Fix Various Controller Crashes: Fixes a bug where particle effects would continue to render after changing dimensions * Fix Various Controller Crashes: Fixes a bug where merging Crystal Tool Properties could result in a division by zero * Fix Various Controller Crashes: Fixes a bug where the fluid veins could overflow, resulting in empty veins (just water) * Fix Various Controller Crashes: Make it so max size fluid veins never run out * Fix Various Controller Crashes: Allows configuring the amount extracted from the fluid vein per Neromantic Prime operation * Fix Various Controller Crashes: Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate * Fix Various Controller Crashes: * Fix Various Controller Crashes: Improves AoA player ticking by only sending inventory changes when necessary * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fix the Infinity Chest not properly handling the held itemstack when closing the container * Fix Various Controller Crashes: * Fix Various Controller Crashes: Prevents unintended offhand right-click behavior when opening backpacks * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fix the Witches Altar checking blocks causing crashes when scanning blocks that do not have the expected properties, primarily TerraFirmaCraft leaves * Fix Various Controller Crashes: Fixes Witches' Oven consuming container fuel items * Fix Various Controller Crashes: * Fix Various Controller Crashes: Allow the Printing Press to properly work with any itemstack with the dyeBlack oredict, instead of only processing with Ink Sacs * Fix Various Controller Crashes: Fixes client-side memory leak by disabling version check * Fix Various Controller Crashes: Fix BiblioCraft's custom Armor Stand not respecting the Curse of Binding * Fix Various Controller Crashes: Fix BiblioCraft's custom Armor Stand using the incorrect slots for items or not recognizing the items as valid * Fix Various Controller Crashes: Fix Fancy Signs rendering items and blocks in different ways between the GUI and in-world * Fix Various Controller Crashes: Fix IItemHandler#getStackInSlot method not existing due to being obfuscated by IInventory, preventing countless errors * Fix Various Controller Crashes: Make BiblioCraft actually use simulate properly when inserting and extracting items, fixing many item transfer methods * Fix Various Controller Crashes: Fixes removing an ItemStack not copying all data correctly, particularly for backpacks * Fix Various Controller Crashes: Fixes the Antique Atlas and Clipboard rendering incorrect when the Main Hand is set to Left * Fix Various Controller Crashes: Fix the Clipboard and the Stockroom Catalogue behaving incorrectly when used in the offhand * Fix Various Controller Crashes: Register all sounds, fixing bugs when attempting to play them on servers * Fix Various Controller Crashes: * Fix Various Controller Crashes: Allows Forestry farms to pick up ExtraTrees fruit * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes rapid inflection of regeneration effects in hot spring water * Fix Various Controller Crashes: * Fix Various Controller Crashes: Improves performance when harvesting blocks with Bound Tool's right-click and exposes block drops to HarvestDropsEvent * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Fixes Routing Node fluid routing unable to support multiple liquids and soft-locking when encountering a full fluid tank * Fix Various Controller Crashes: Fixes memory leak when unloading worlds/switching dimensions * Fix Various Controller Crashes: Optimizes the Hellfire/Soul Forge to reduce tick time * Fix Various Controller Crashes: Fixes ritual resetting on chunk/world unload * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Enables the Botania Garden of Glass skybox for custom dimensions * Fix Various Controller Crashes: Optimize the Alfheim Portal for large quantities of items, preventing chunkbans and chunk corruption. NOTE: Toggling this off after having it on will wipe the contents of existing Alfheim Portals * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes BWM beacons reading null tags from vanilla beacons * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a memory leak associated with EntityPlayer * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Restores the golden feather behavior from the original Better Dungeons mod * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes network ByteBuf leaks from PacketCustom * Fix Various Controller Crashes: * Fix Various Controller Crashes: Applies the Multishot enchantment to most bows instead of vanilla and CoFH only * Fix Various Controller Crashes: Sets the damage multiplier of the Vorpal enchantment * Fix Various Controller Crashes: * Fix Various Controller Crashes: Prevents CoFH World features from generating in superflat world types * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes memory leak when unloading worlds/switching dimensions * Fix Various Controller Crashes: * Fix Various Controller Crashes: Improves server performance by properly controlling spawn checks (effectiveness depends on CM's config) * Fix Various Controller Crashes: Fixes some compact machine walls being invisible if Fix Various Controller Crashes: 0.2.x (and up) or %%MD1%% is installed * Fix Various Controller Crashes: Fixes client-side memory leak associated with miniaturization recipes * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes CFB Oven consuming container fuel items * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes opening up GUIs on a non-client thread * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes memory leak associated with advancements when creating FakePlayers * Fix Various Controller Crashes: * Fix Various Controller Crashes: Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning * Fix Various Controller Crashes: Aquamarine has durability, yet doesn't have a max stack size of 1 * Fix Various Controller Crashes: Fixes issues with armor set effects being cleaned up under the wrong conditions that caused crashes * Fix Various Controller Crashes: Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes Max Int (2.1B) stacks being voided when right clicking on them in a Dank * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes Effortless Building ignoring Metadata when checking for items in inventory * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes crash when wearing armors from Construct's Armory * Fix Various Controller Crashes: * Fix Various Controller Crashes: Reintroduces the 1.5 electric staff behavior along with some subtle particles * Fix Various Controller Crashes: Lets the health staff also heal other players (and potentially more living entities) * Fix Various Controller Crashes: * Fix Various Controller Crashes: Chance per dodge to extinguish the player when burning * Fix Various Controller Crashes: Fixes server-sided crashes when the Feathers Helper API is utilized * Fix Various Controller Crashes: Configurable consumption of feathers when the player is sprinting * Fix Various Controller Crashes: * Fix Various Controller Crashes: When changing colors in the Redstone Conduit GUI, remove the signal from the old color * Fix Various Controller Crashes: Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow * Fix Various Controller Crashes: Makes inserting into the Impulse Hopper filter by NBT of the relevant ghost item, which is required for actually moving the item * Fix Various Controller Crashes: Fixes the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly * Fix Various Controller Crashes: Fixes client-side memory leak by replacing obelisk renderer with a simpler one * Fix Various Controller Crashes: Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes storage frequencies being tracked multiple times * Fix Various Controller Crashes: * Fix Various Controller Crashes: Disables leftover debug logging inside the digger AI of the beta builds * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes the Radar feature (find in nearby inventories) entirely breaking when near some inventories * Fix Various Controller Crashes: Makes the Radar skip inventories when the loottable for it has not yet been generated * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Fixes Mob Attack and Health Statistics being repeatedly doubled * Fix Various Controller Crashes: Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list. * Fix Various Controller Crashes: Fixes the Creative Mill Generator not respecting the Creative Block Breaking config * Fix Various Controller Crashes: Downgrades the message when creating a potion recipe from info to a debug * Fix Various Controller Crashes: Prevents CME crashes when iterating over inventory slots in special containers * Fix Various Controller Crashes: * Fix Various Controller Crashes: Mitigates NPE in updateServer by no-oping fluid transfers when the direction is null * Fix Various Controller Crashes: * Fix Various Controller Crashes: Adds custom emerald to germling trades to the arborist villager * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes incorrect FPS number being displayed on the HUD * Fix Various Controller Crashes: * Fix Various Controller Crashes: Safely access a nullable value when checking recipes in the Restructurer * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes crashes in all menus when changing HWYLA keybindings to unsupported values * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues * Fix Various Controller Crashes: Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in * Fix Various Controller Crashes: * Fix Various Controller Crashes: Prevents the client thread from modifying a server-only static field * Fix Various Controller Crashes: Fixes onJoin spawn rules repeatedly modifying mob attack/health/speed * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum * Fix Various Controller Crashes: * Fix Various Controller Crashes: Gets the actual display names of entities for improved naming * Fix Various Controller Crashes: Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment * Fix Various Controller Crashes: Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes client-side memory leak by replacing the crystal chest/shulker box renderer with a simpler one (Note: Disables stack size rendering) * Fix Various Controller Crashes: * Fix Various Controller Crashes:: Fixes saving and loading of favorite items on Unix systems * Fix Various Controller Crashes: * Fix Various Controller Crashes: Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues * Fix Various Controller Crashes: * Fix Various Controller Crashes: Toggles the generation of geneticist houses in villages * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid * Fix Various Controller Crashes: * Fix Various Controller Crashes: Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor * Fix Various Controller Crashes: * Fix Various Controller Crashes: Enables Energy Eater/Repair to pull from baubles * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes mob replacement ignoring entity spawning rules * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes particles being added from the wrong thread which corrupted the particle manager * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a memory leak associated with EntityPlayer * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Prevents crashing with mods implementing right click crop harvesting * Fix Various Controller Crashes: * Fix Various Controller Crashes: Changes the data table of the radiation environment handler to improve tick time * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc), instead of on post-mitigation damage. * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fix a NPE when getting the glasses stack when Baubles or Techguns is installed * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a bug where converting a pumpkin from a non-horizontal face would crash * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This only impacts servers. * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a bug where crafting the output of an Anvil recipe would modify the recipe, preventing crafts until restart * Fix Various Controller Crashes: Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void * Fix Various Controller Crashes: Fixes a duplication exploit connected to the Advanced Item Collector * Fix Various Controller Crashes: * Fix Various Controller Crashes: Disables the beta message warning on world join * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes server world being leaked to various particles * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting * Fix Various Controller Crashes: Fixes sporadic crashes when using RFTools Storage XNet channels * Fix Various Controller Crashes: * Fix Various Controller Crashes: Improves load time by registering ContentTweaker chickens early for Roost to detect them * Fix Various Controller Crashes: * Fix Various Controller Crashes: Disable opening the Creative Pouch GUI as it immediately crashes * Fix Various Controller Crashes: Fix an issue where disabled modifiers would still consume their material, voiding the * Fix Various Controller Crashes: Save the Icicle entity type as NBT, fixing a crash where the type was null * Fix Various Controller Crashes: Make the Mortar Spell Dust crafting output a copy of the ItemStack, avoiding issues where the recipe is inadvertently modified * Fix Various Controller Crashes: Check if the oredict is registered before adding an entry to the list, preventing a bug when copper or silver ingots or nuggets are disabled * Fix Various Controller Crashes: Make the Summon Creatures Ritual stop when checking if blocks out of world are air, preventing an infinite loop when running the ritual above the void * Fix Various Controller Crashes: Check if the target block is unbreakable for the Shatter Spell * Fix Various Controller Crashes: Disable Elemental Soils triggering updates on redstone updates * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes the interaction of iron canteens with rain collectors * Fix Various Controller Crashes: Sets additional variables for altitude modifier calculations * Fix Various Controller Crashes: Allows the consumption of drinks at any time, regardless of the thirst bar * Fix Various Controller Crashes: Causes canteens and manual drinking to consume the source block or a cauldron level of water * Fix Various Controller Crashes: Prevents canteens from adding water when already full * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a client-side memory leak associated with EntityPlayer * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a Stack Overflow crash when entering the Sky of Old Dimension * Fix Various Controller Crashes: * Fix Various Controller Crashes: Prevents voiding of items when near capacity limits * Fix Various Controller Crashes: Approximate range in blocks at which drawers render contained items * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes a client-side memory leak associated with EntityPlayer * Fix Various Controller Crashes: * Fix Various Controller Crashes: Optimizes the Rolling Machine to reduce tick time * Fix Various Controller Crashes: * Fix Various Controller Crashes: Disables granting a death compass upon demise without disabling Block o' Bones * Fix Various Controller Crashes: Fixes Cabbage not dropping the correct items in some situations * Fix Various Controller Crashes: Fixes the Quake Hammer using the incorrect config option to control its size * Fix Various Controller Crashes: Prevents HWYLA/TOP crashes with preserved blocks * Fix Various Controller Crashes: * Fix Various Controller Crashes: Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick * Fix Various Controller Crashes: Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker * Fix Various Controller Crashes: * Fix Various Controller Crashes: Disables rendering items in the world when they are inside the Smeltery to prevent lag while rendering * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: Excludes gaseous fluids from being transferable via faucets * Fix Various Controller Crashes: Hides tool/bow materials in the 'Materials and You' book * Fix Various Controller Crashes: Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand * Fix Various Controller Crashes: Caches all ore dictionary smelting recipes to speed up game loading * Fix Various Controller Crashes: Fixes server world being leaked to various particles * Fix Various Controller Crashes: Despawns unbreakable projectiles faster to improve framerates * Fix Various Controller Crashes: Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool and sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff * Fix Various Controller Crashes: * Fix Various Controller Crashes: Fixes various duplication exploits * Fix Various Controller Crashes: * Fix Various Controller Crashes: If Fix Various Controller Crashes: is enabled, allow TombManyGraves2 to have compat with Aether Legacy Accessories * Fix Various Controller Crashes: Change the timestamp used from 'MM_dd_YYYY_HH_mm_ss' to an ISO 8601 based format of 'YYYY-MM-dd'T'HH:mm:ss' * Fix Various Controller Crashes: Fix TombManyGraves not spawning the grave due to incorrectly checking world height * Fix Various Controller Crashes: * Fix Various Controller Crashes: Remove any leftover entities spawned on simulated mob's death * Fix Various Controller Crashes: * Fix Various Controller Crashes: Patches several ArrayIndexOutOfBoundsExceptions in the controller logic

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