TslatEntityStatus

View entity health and other statuses. Make smacking things fun again!

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Quick challenge

How far can you run before the mobs catch you?

TslatEntityStatus

TslatEntityStatus (TES)

<i>View entity health and other statuses. Make smacking things fun again!</i>

TES

TES is a 'damage-indicators' style mod designed to add vital information to the world about the entities in it. It aims to encompass as many facets of information as practical, in a fully-configurable manner so that anyone can use it for any information slice they want.

It is also built with third-party integration in mind, allowing for other mods to configure or utilise the systems provided to their fullest extent

Dependencies

1.16.5-1.21.1: Fabric: MidnightLib

1.21.3+: Fabric/Forge: ForgeConfigAPIPort

Features

* HUD-style entity status interface * In-world overhead entity status interface * In-world damage and healing 'pop-off' particles * Team-colour based damage particles (1.20+) * Multi-facet status elements * Entity name * Entity health * Entity armour & toughness * Entity type alignments (fire immunity, melee, ranged, etc) * Entity potion effect icons * Fully-user configurable * Toggle on/off any element on an individual basis * Toggle any feature on/off on an individual basis * Adjust the automated features to balance performance to your liking * Choose how and when you want the HUDs to appear * Configure the render style of the health bar(s) * Adjust the size of the on-screen and in-world HUDs * Change the default colours of the damage and healing particles * Adjust the opacity of the HUDs to your liking * Public-facing mod API * Trigger your own in-world particles of any type * Use the defaults or define your own animation style * Render as text, numbers, or any other custom rendering style you choose * Add your own HUD elements * Render whatever information you choose, in your own free space in the existing hud * Decide whether you want in-world or just HUD rendering * Replace/modify/expand/remove on the builtin or other mods' HUD elements * Dynamically determine your element's visibility and usage * Custom client-side particle handling from the server-side depending on your own conditions * Custom particle handling for damage events based on their DamageSource on the client (1.20+) * Easily retrieve TES' config options from anywhere * Fully-documented implementation for all dev-facing classes, fields, and methods * Mutliloader implementation for all-platform support

FAQ

Is this mod server side or client side?

This mod is almost entirely client-side! However, the potion icons will only work if the server has the mod aswell, and has potion icons enabled in the config

Will you support X version?

I only ever really intend to support the following versions: 1.18.2, 1.19.2, 1.19.3+

If someone is willing to port the mod to another version and submit a PR, I can upload it for that version too

Is X feature configurable?

Yes. Almost everything is configurable in this mod, right inside the config.

Can you add X feature?

Maybe! Make a suggestion in the Discord server and if I think it might be useful, there's a decent chance I'll add it

Come Chat!

Want to talk about TES or just ask me more questions? Jump in the Discord and ask away!

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