True POWER

An addon mod for SlashBlade: Resharped that significantly overhauls its combat mechanics.

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Quick challenge

How far can you run before the mobs catch you?

True POWER

True POWER

An addon mod for SlashBlade:Resharped that significantly overhauls its combat mechanics.

Overview

It's evident that SlashBlade: Resharped's combat system extensively replicates Vergil's combat system from *Devil May Cry 5*. However, it still has numerous unsatisfying aspects, including awkward controls and problematic key-press detection. This mod comprehensively replaces and rewrites Resharped's combat system to pursue more "DMC-like" combat—True POWER.

*Recommended to play with Shoulder Surfing Reloaded.*

Feature List

*(Items marked with ⚙ are configurable via file)*

Concentration Rank Related

- ⚙ *(Configurable Rank Requirement)* Automatically enter Game Tick state at high Concentration Ranks. *(Default: Requires SSS Rank)* - ⚙ *(Configurable Point Values)* Reduces Rank Points gained from attacks. - ⚙ *(Configurable Point Values)* Gain temporary Concentration Rank upon killing enemies. Performing a sheathing animation converts it into permanent Rank Points. - Rank Points can only increase once per Game Tick via dealing damage. - High Concentration Ranks grant damage bonuses when wielding a SlashBlade; low Ranks impose penalties. - Increased point thresholds for achieving S/SS/SSS Ranks.

Combo Related

- ⚙ *(Toggleable)* Player movement is restricted during certain combos. - Repeating the same combo prevents Rank Point gain for a duration. - ⚙ *(Damage Configurable)* Sneak + (Back → Forward) + Left/Right Click *(Detection similar to DMC5)* executes Mirage Blade. *(Note: This differs from the SA version of Void Slash!)* - The Back→Forward Void Slash deals two hits when in Powered state and pulls in nearby enemies upon sheathing. - ⚙ *(Target Count Configurable)* While Powered, the SA Mirage Blade can strike two additional nearby targets. Here's the translation for the additional features, maintaining consistency with your original terminology and style: - The final strike of Mirage Blade affixes a Mirage Blade to the target. This sword explodes and launches the target into the air upon sheathing. *(Upgraded to 6 swords in Mirage Blade state)* - While Mirage Blade, Mirage Blade affixes a Mirage Blade to all hit enemies upon ending. These swords explode and launch targets into the air during sheathing. - Adjusted damage values for most combos, with additional handling optimizations for specific skills.

Key Bindings

- Summon Mirage Blade binding changed to: Press Summon Mirage Blade key *without* directional input. - Summon Mirage Blade binding changed to: Sneak + (Back → Forward) + Press Summon Mirage Blade key *(Detection similar to DMC5)*.

Miscellaneous

- Wielding a SlashBlade grants additional damage bonuses while in Powered state. - ⚙ *(Multiplier Configurable)* Camera sensitivity increases by 4x while locking on. - Field of View (FOV) remains unchanged when holding a SlashBlade. - Players cannot enter sneak/swim states while holding a SlashBlade.

Experimental *(All disabled by default)*

- ⚙ *(Toggleable)* Certain combos propel the player forward *(as in DMC5)*.

License

This mod is open-source under the GPL v3.0 License.

You may include it in your modpacks/servers as long as you comply with the license terms.

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