TriggerZones

Allows developers to easily create Trigger Zones

11

Quick challenge

How far can you run before the mobs catch you?

TriggerZones

<font face="Times New Roman"><font size="7"><font color="#ff0000">THIS PLUGIN IS USELESS ON ITS OWN</font></font></font>
TriggerZones is a lightweight library that allows developers to easily create and manage regions and trigger zones within plugins without having to rely on a heavily bloated plugin or library and without having to re-create the logic yourself.
Key Features
Define and register trigger zones with simple API calls
Execute custom logic when a player enters and exits a trigger zone
Has an optional in-game editor (separate jar that can be found on the github)

Example Code
<pre><code>
TriggerZones plugin = (TriggerZones) pluginManager.getPlugin("TriggerZones");
RegionManager regionManager = plugin.getRegionManager();
Location minCorner = new Location(getServer().getWorld("world"), 100, 50, 100);
Location maxCorner = new Location(getServer().getWorld("world"), 110, 60, 110);
TriggerZone trigger = new TriggerZone("example_zone", minCorner, maxCorner);
trigger.addAction(TriggerZone.TriggerEvent.ENTER, new SendMessageAction("You have entered a zone");
regionManager.addRegion(trigger);
</code></pre>

Support & Contributions
TriggerZones is actively maintained on GitHub under the GPL-3.0 license. Contributions, issue reports, and feature suggestions are welcome.
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