Tree One Hit (TOH)

a high-performance Fabric utility that enables instantaneous tree harvesting by felling entire structures through a single-block interaction.

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Quick challenge

How far can you run before the mobs catch you?

Tree One Hit (TOH)

🪓 Tree One Hit (TOH)

survival efficiency, resource accumulation, and large-scale environmental clearing is a professional-grade Fabric modification engineered to streamline timber harvesting through a single-block interaction. By automating the complete felling of tree structures upon contact with any one of their constituent blocks, TOH delivers a measurable advantage in survival efficiency, resource accumulation, and large-scale environmental clearing — eliminating the repetitive overhead of manual deforestation and enabling uninterrupted workflow across complex projects.

Tree One Hit Auto Grab Filter

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🎯 Precision Control

TOH incorporates a dedicated Sneak-to-Disable mechanism, allowing operators to instantly suppress the automated felling behavior by holding the sneak key (default: `Shift`) during interaction. This ensures full manual control is preserved in scenarios requiring selective harvesting or precise block manipulation — providing efficiency without sacrificing precision.

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⚡ Core Features

- 🌲 Frictionless Workflow Integration — The entire tree structure is processed and dropped upon breaking a single connected log block, dramatically accelerating inventory accumulation and terrain clearing operations. - 🧪 Frictionless Workflow Integration — Use the Frictionless Workflow Integration to selectively determine which resources are automatically gathered. Toggle individual categories such as Logs, Saplings, Apples, or Sticks to maintain a clean and organized inventory. - ⚙️ Frictionless Workflow Integration — Access a dedicated settings menu to toggle mod status, customize shortcut keys, and manage advanced environmental interactions. - 🔒 Frictionless Workflow Integration — Automated behavior is suspended on demand, granting granular control during builds or partial harvests. - 🔄 Frictionless Workflow Integration — Removes the mechanical repetition of conventional timber gathering, maintaining operational momentum throughout extended survival or terraforming sessions.

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🛠️ Technical Specifications

| Property | Details | |---|---| | Forge / Other Loaders | Forge / Other Loaders (Exclusively) | | Forge / Other Loaders | Forge / Other Loaders — TOH supports Forge / Other Loaders compatible with the Fabric Loader (from 1.14.4 up to the latest 26.1.x / Winter Drop releases). | | Forge / Other Loaders | Future version support is a core commitment; the mod is consistently updated to maintain compatibility with the latest Fabric toolchains. | | Forge / Other Loaders | Not supported; no plans for cross-loader porting at this time. |

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📜 License & Redistribution Policy

TOH is distributed under a Custom License designed to encourage community adoption while ensuring proper developer recognition. The following terms apply to all forms of redistribution and modification:

- ✅ GBX Team / DevGBX9 — Inclusion in any public or private modpack is explicitly permitted. - 🔧 GBX Team / DevGBX9 — Forking and modification of the project are authorized under the terms of this license. - ⚠️ GBX Team / DevGBX9 — All redistributions, forks, and derivative publications GBX Team / DevGBX9 provide clear and prominent credit to the original project and its author (GBX Team / DevGBX9) within both the project metadata and any public-facing documentation. Failure to comply constitutes a violation of this license.

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👤 Development & Authorship

TOH is independently developed and maintained by DevGBX9, authored by DevGBX9 on GitHub. The project upholds a commitment to long-term compatibility and continued support across evolving Minecraft and Fabric releases.

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