Travel and Create Again
This is a kitchen sink magic-focused exploration modpack with Ice and Fire.
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Travel and Create Again
This is a kitchen sink magic-focused exploration modpack with Ice and Fire. Here there be dragons. You have been warned.
This is also a hefty pack, 500+ mods. 12 GB of RAM should be considered a minimum. You have also been warned.
This is a continuation of my modpack Travel and Create on CurseForge: https://www.curseforge.com/minecraft/modpacks/travel-and-create
The original Travel and Create was a rich, structure-filled world with highly crafted quests. This modpack carries most of that pack's mods forward, adding Ice and Fire and a lot of magic mods.
I have not created the bingo quests for this pack, but I may if people ask for it. There are so many mods in this pack with their own advancements that it didn't seem necessary. I did include Completionist's Index, which provides a 'get all the things' challenge.
I have not created lootbags for this pack. I think skipping them pushes for more exploration, which is good in this pack.
Non-exhaustive lists of mods by category:
World-shaping mods: * Ice and Fire (dangerous, non-respawning enemies and more) * Other mods from Alex, such as Alex's Mobs, Alex's Caves, and Rats * Biome's o' Plenty and Oh the Biomes We've Gone (new biomes) * Terralith and Tectonic (terrain generation) * Ecologics, Ocean's Enhancements, and Rainbow Reef (aquatic) * Hearths and Charred Horizons (nether) * Unusual End and Better End Cities (end) * Integrated Dungeons and Structures and 10+ more structure mods * The Aether and add-ons * Blue Skies * Aerial Hell
Experience-shaping mods: * Shattered Legacy and keepInventory=true (don't bring dragons home! temporary hearts loss, no item loss) * Origins, carefully selected to allow exploration * Farmer's Delight and 20+ add-ons (so much food) * Let's Do and 15+ add-ons (lots of food, some biomes, structures, and decor) * Diet (a reason to actually eat some of that food) * Bountiful (villagers need things) * Better Combat and Simply Swords (more accurate swings, cool legendary weapons) * Waystones (and the starter structure at spawn has a Waystone) * Forgiving Void in the End and Aerial Hell (just hop down and loop around!)
Player Capability, Tech, and Magic mods: * Create and lots of add-ons (processing and contraptions) * Botania (a tech mod pretending to be a magic mod) * Ars Nouveau and lots of add-ons (rune combination magic) * Iron's Spells and Spellbooks (find scrolls and blast things magic) * Occultism and Theurgy (magic-themed processing) * Totemic (music-themed rituals) * Enchanted (a faithful rebuild of the witch magic from Witchery) * Small Ships and Immersive Aircraft (explore and fight dragons with vehicles!) * Draconic Evolution (once you are at the top of all the other tech trees)
Fun: * Guard Villagers, Smart Villagers, and other villager-improving mods * 20+ decor mods like Beautify and Supplementaries * 20+ toy mods like Redstone Jukeboxes and Archer’s Plushies * Some unusual but useful mods like Chalk, Useful Spyglass, and Dis-Enchanting Table * Music and games like Genshin Instruments and Table Top Craft
Immersion: * Dynamic lighting and Sound Physics Remastered * Paper Doll (see yourself) and Name Pain (immersive damage indicators) * UX improvements like Better Third Person and Complementary Shaders * 100+ small mods that make for a better overall experience
Multiplayer improvements: * TPA++ (use /tpa as a non-admin to request to teleport to another player) * What Are They Up To (Watut) (animations for chatting, in inventory, afk) * PronounMC
Recommended additional mods: * Integrated Dungeons and Structures- Alex's Mobs Integration https://www.curseforge.com/minecraft/texture-packs/idas-alexs-mobs * KeyPreset https://modrinth.com/mod/keypreset (if multiple key presets would help you) * Forgematica https://modrinth.com/mod/forgematica
Notes: * No source code up yet, but I plan to * A huge thanks to all modmakers everywhere * This pack includes proof of permissive licenses for material it includes