Transparent

Allows resource packs to make certain entities support transparency.

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Quick challenge

How far can you run before the mobs catch you?

Transparent

Transparent allows resource packs to give certain entities textures with transparent (or translucent) pixels. To use, simply install the mod and use or create a resource pack that gives one of the supported entities a transparent texture.

Promotional image

Resource pack used in the above image: BwW Texturepack.

Officially supports Paintings++ Mod!

Supported Entities

| Entity | Enabled By Default | Reason | Versions | |------------------|--------------------|-------------------------------------------------|----------| | Armor Stand | true | | 1.19.4+ | | End Crystal | true | | | | End Crystal Beam | true | | 1.21+ | | Item Frame | true | | | | Painting | true | | | | Player Cape | true | | 1.21+ | | Player Armor | true | | 1.21+ | | Beacon Beam | false | Enabling transparency causes render layer bugs. | |

If you want another entity to be supported by this mod, please let me know on Discord or GitHub Issues.

Configuration

In order to change the default configuration, paste the following json file content into a file in your resource pack located at `/assets/transparent/transparent.json`.

```json { "armor_stand": true, "beacon_beam": false, "end_crystal": true, "end_crystal_beam": true, "item_frame": true, "painting": true, "player_cape": true, "player_armor": true } ```

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Report any issues on GitHub. Chat on Discord in the `#transparent` channel.

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