TownyWaypoints
Configurable plot types for Towny that players can teleport between.
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TownyWaypoints
TownyWaypoints
Configurable plot types for Towny that players can teleport between.
Requires Paper or a fork of it. Supports Folia. It will not work on Bukkit or Spigot.
Traveling
Players can travel between different waypoints with `/twp travel <town> <waypoint> <plot name>`
When players teleport it uses Townys warmups, so if you have a teleport warmup in Towny / make movement or damage cancel the warmup those will apply when players attempt to travel to waypoints.
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Config
Default config:
```yaml
This is the current version. Please do not edit.
version: '1.9'
The language file you wish to use.
language: en_US.yml
waypoints:
############################################################
+------------------------------------------------------+ #
| Economy | #
+------------------------------------------------------+ #
############################################################
economy:
The percentage of the travel cost that gets added to the waypoints town bank, the rest goes to the nation. If it has no nation then 100% goes to the town bank.
Disabled with value of -1
split: '0.5'
############################################################
+------------------------------------------------------+ #
| Restrictions | #
+------------------------------------------------------+ #
############################################################
restrictions:
The maximum number of blocks a player can travel between waypoints.
Disabled with value of -1
max_distance: '2700'
The amount of seconds a player must wait between waypoint travels.
cooldown: '300'
If true players can only teleport from one waypoint type to another.
peer_to_peer: 'true'
```
- `waypoints.restrictions.max_distance` is the maximum number of blocks a player can travel via waypoints. A player cannot travel to a waypoint that is `max_distance` blocks away from their current location. - `waypoints.restrictions.cooldown` is the amount of time in seconds a player must way between waypoint travels. - `waypoints.restrictions.peer_to_peer` when set to true means that players must be standing in a waypoint of the same type to teleport to another waypoint, meaning I must be standing in a stable plot if I want to travel to another stable waypoint.
---
The `waypoints.yml` file
In `waypoints.yml` you define different types of waypoints.
```yaml stable: name: "stable" mapKey: 'S' # A single character to be shown on the /towny map and /towny map hud. cost: 4500.0 # Cost to create the waypoint. travel_cost: 450 # Cost to travel to waypoint. max: 1 # Max number of plots of this type allowed per town. travel_with_vehicle: true # If true, player's vehicle will travel with the player. permission: townywaypoints.landpoint.stable # Permission node required to set a plot to a type of this waypoint, if no permission is set anyone can create this waypoint, grant it in townyperms.yml
The maximum number of blocks a player can travel between waypoints.
Uses the global value if -1
max_distance: -1 allowed_biome_tags: # List of biome tags this plot can be created on. Takes priority over allowed_biomes. - minecraft:is_overworld allowed_biomes: # List of biomes this plot type can be created on. If it's not provided the plot type can be created on any biome. - FOREST - PLAINS - SUNFLOWER_PLAINS - TAIGA - BIRCH_FOREST - SAVANNA - WINDSWEPT_FOREST - WINDSWEPT_SAVANNA - FLOWER_FOREST seaport: name: "seaport" mapKey: 'P' # A single character to be shown on the /towny map and /towny map hud. cost: 2500.0 # Cost to create the waypoint. travel_cost: 250 # Cost to travel to waypoint. max: 1 # Max number of plots of this type allowed per town. travel_with_vehicle: false # If true, player's vehicle will travel with the player. permission: townywaypoints.seapoint.seaport # Permission node required to set a plot to a type of this waypoint, if no permission is set anyone can create this waypoint, grant it in townyperms.yml
The maximum number of blocks a player can travel between waypoints.
Uses the global value if -1
max_distance: 6000 allowed_biome_tags: # List of biome tags this plot can be created on. Takes priority over allowed_biomes. - minecraft:is_beach allowed_biomes: # List of biomes this plot type can be created on. If it's not provided the plot type can be created on any biome. - COLD_OCEAN - DEEP_COLD_OCEAN - DEEP_OCEAN - LUKEWARM_OCEAN - OCEAN - WARM_OCEAN ```
A `waypoints.yml` like this means two plot types will be available to players, stables and seaports.
Stables - Have a map key of `S` - Cost $4500 to create - Cost $450 to travel to - Are limited to 2 per town - Can be created only by players with the `townywaypoints.landpoint.stable` permission - Can be created in most land biomes - Use the max distance of 2700 from config.yml
Seaports - Have a map key of `P` - Cost $2500 to create - Cost $250 to travel to - Are limited to 2 per town - Can be created by all players - Can only be created in beach and ocean biomes - Have their own max distance of 6000 seperate the one in config.yml
A player designates a plot as a waypoint by doing `/plot set <waypoint type name>`.
They can change things about the waypoint with `/twp set <open> [value]`.
Waypoints travel can be open to everyone or limited to allies, nation members, town members, or noone (closed) with `/twp set open <status>`.
The block a player gets teleported to on traveling to a waypoint can be changed with `/twp set spawn` a waypoints default spawn is where the player was standing when they designated the plot as a waypoint.
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Permission nodes
- `townywaypoints.admin` Allows use of the reload command and disables all permission checks. - Towny's `towny.command.town.set.spawn` permission node is needed for a player to set the spawn of a waypoint. - Towny's `towny.command.town.toggle.public` permission node is needed for a player to set the open status of a waypoint.
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Translations
If you'd like to help translating TownyWaypoints into the available languages or add entirely new languages, we're on Crowdin!
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Links
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Inspired by TownyPorts