Too Many Noises/Mute Entity

Mute any vanilla mob with a single simple command.

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Quick challenge

How far can you run before the mobs catch you?

Too Many Noises/Mute Entity

For example simply run ``` /function me:_phantom ``` in the chat bar to mute/unmute all sounds from phantoms for all players.

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Start typing ```/function me:``` in the chat bar to see all added functions.

```/function me:_(mob)``` mutes/unmutes the given mob

```/function me:.query``` lists all currently muted mobs.

```/function me:.mute_all``` mutes all mobs.

```/function me:.unmute_all``` unmutes all mobs.

```/function me:.help``` provides help text.

```/function me:.set_refresh_rate {x:?}``` sets the datapacks refresh rate to 1 in every ? ticks, defaults to 1 in 40, must be a whole number greater than 0.

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Note that mobs will still make a noise when being spawned in by the player using a spawn egg.

Supports Multiplayer.

Made for Java 1.21.7.

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