Too Hard to Dig
Mild way to encourage players to explore caves and/or develop technical mining methods.
Quick challenge
How far can you run before the mobs catch you?
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Too Hard to Dig
隐岩砥凿
Too Hard to Dig (2Hard2Dig)
简介
Brief
受 痒死唠 启发的一个高版本 Minecraft 模组
Inspired by Yung's Law , 2h2d is a mod dedicated for Minecraft 1.20+.
功能列表
- 玩家的挖掘速度受目标方块所在的 Y 坐标影响,且随 Y 值下降挖掘速度下降 - 挖掘速度下降随挖掘计数增加而从原速逐渐下降,并在超出一定阈值后达到最慢 - 当玩家两次挖掘的方块坐标之差超过 10 时重置挖掘计数(间距超过 10 挖掘计数重置为最小值的一半,Y值超过 10 时挖掘计数重置为最小值) - 带有矿物标签的方块不计入挖掘计数,且挖掘速度不受影响 - 按生物群系配置功能开启的最大高度 (WIP) - 按维度配置计入挖掘计数的方块和不计入挖掘计数的方块 (WIP) - 挖掘速度达到最慢时继续挖掘有概率额外损耗工具耐久 (WIP)* - 提高主世界矿物在矿洞表面生成的概率 (WIP)
注 * :仍在考虑是否添加该特性
Functions Implemented
- Player's break speed is related to the y pos of the targeted block, and as the y pos decreases, the breakspeed shrank too. - Break speed will decrease only after the player mined enough blocks (12 for now), and will reach the minimum when mined 16 blocks. - The dig count will be half (8 blocks) when two mine actions are 10 blocks away, while the y difference reaching 10 will reset the counter. - Blocks with tag ORES won't trigger the dig counter, neither do the break speed will be affected. - The feature is only enabled when the y pos is lower than 64 for now, and will be made configurable according to the biome in the future.