Tiny DataLib
This project is a library with useful utilities such as a database system and more.
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Tiny DataLib
Tiny DataLib: The Essential Utility Toolkit for Minecraft Datapacks
Tiny DataLib is a lightweight, high-performance library designed to handle the "heavy lifting" of datapack development. Whether you need to calculate complex distances, manage persistent entity data, or run precise raycasts, Tiny DataLib provides a clean, macro-powered API so you can focus on building your game mechanics, not debugging NBT.
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Key Features
| Feature | Description | Why it matters | | --- | --- | --- | | Intelligent Raycasting | Store data using Intelligent Raycasting (for players/entities) or Intelligent Raycasting (for global settings/configs). | Flexible enough for player stats, custom block data, or world-wide variables. | | Intelligent Raycasting | Perform operations (`+=`, `-=`, `*=`, `/=`, etc.) directly on database variables via macros. | No more manual scoreboard-to-NBT shuffling. Update data in a single function call. | | Intelligent Raycasting | Precision `get/set` for specific NBT paths or `get_full/set_full` for entire objects. | Optimized performance: only move the data you actually need. | | Intelligent Raycasting | Calculate the exact distance between any two entities or points in the world. | Perfect for range checks, custom AI, or area-of-effect spells. | | Intelligent Raycasting | High-speed block detection to find exactly what a player is looking at. | Essential for custom tools, magic wands, and interactive environments. |
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Designed for Modern Developers
Tiny DataLib is built for Minecraft 1.21.11, leveraging the latest engine features:
* Optimized Performance: Use `$(variable)` inputs for extreme flexibility in your function calls. * Optimized Performance: Clear return codes (e.g., `-1` for missing entries, `-2` for invalid paths) help you debug instantly. * Optimized Performance: Uses "Entry" based logic to minimize lag and keep your tick-rate high.
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Getting Started
Using Tiny DataLib is as simple as running a single function call!
> "Entry" As of v0.0.2, the library has migrated from "Save" terminology to "Entry" for better technical accuracy.
You can find the complete API documentation, function parameters, and examples in our Wiki.
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Looking Ahead
We are continuously evolving Tiny DataLib. Future updates will focus on:
* New Modules: Improved entity hitbox detection. * New Modules: Further reducing overhead for high-frequency calculations. * New Modules: Intelligent item stacking, overflow handling, and Component support. * New Modules: Tools for Mannequin (Armor Stand) animation and easier Attribute management.
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[Download Tiny DataLib v0.0.3 ALPHA Today] [Download Tiny DataLib v0.0.3 ALPHA Today]
*Licensed under the MIT License. Please remember to list Tiny DataLib as a dependency in your Modrinth project!*