Tinkers' Survival

An immersion mod for Tinkers' Construct. Uses an exclusive whitelist for tools and armor that is intended to push users into a Tinkers' Construct progression.

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Quick challenge

How far can you run before the mobs catch you?

Tinkers' Survival

Overview

Early game is pretty much non-existent in Minecraft. Punch a tree, craft a few items, done! This mod creates a very early game (first few nights) progression that leads directly into Tinkers' Construct tool making. If Constructs' Armory is installed (1.12.2 only), a progression into armor making as well!

Major Features

* Vanilla and vanilla-like tools and weapons don't work for players, but are usable by NPCs and craftable for recipes. * All tool progression is based around Tinkers' Construct tools and weapons. * The only way to make wood planks is with a saw. * Saw is a new item introduced that has a "Crude" version and an advanced Tinkers' version. * A proper harvest tool must be used. Works correctly, and configurable! * Crude tools are necessary to create items needed for crafting Tinkers' tools. * Should not conflict with major mods * Modpack friendly

Gameplay Features

* Gameplay * A correct tool must be used given the block type. Failure is an option. * Incorrect tool will make harvesting really slow. * All tools and weapons in non-whitelisted mods are rendered ineffective. * If enabled, all non-whitelisted armor mods and items are disabled. * Planks and sticks are no longer craftable without a tool component. See Crude Saw/Saw. * Special Drops * Sticks from leaves. (Better drop rate when using a knife) * Rocks from rock piles. (No tool required) * Plant fiber from grass. (Only if using a knife) * Flint shards from whacking rocks on stone. * WorldGen * Adds rock piles throughout the world. (Generation rate configurable)

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