Tin Man's Fun Bag
Adds mobility, terrain generation, mob, industrial/machinery, and various other mods from Tin Man's bag of fun.
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How far can you run before the mobs catch you?
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Tin Man's Fun Bag
New stuff from Tin Man's bag of fun.
MAC USERS: You must disable _Distant Horizons_ for this modpack to launch.
A 1.20.1 pack blending exploration, tech progression, building, world-gen, and QoL—all respecting the core of the game (for the most part).
✨ Features
World Generation & Exploration
Overhauled biomes (Terralith, Biomes O’ Plenty)
YUNG’s: Better Dungeons, Strongholds, Mineshafts, Ocean Monuments, Witch Huts, Temples
Structory, Dungeons & Taverns naturally generated structures
New mobs & wildlife (Alex’s Mobs, Naturalist, Mythic Mounts, Aquamirae)
New villages & towns (Tidal Towns)
Technology & Automation
Create + addons (Slice & Dice, Steam ‘n’ Rails, Crafts & Additions, Structures)
Mekanism + Tools + Generators
Electrodynamics & Voltaic for advanced tech tiers
Immersive Aircraft for some basic air-flight options
Building & Decoration
Chipped, Create Deco, Supplementaries
Immersive lanterns, better leaves, connected textures
Visual Workbench, Pantographs & Wires
Adventure & Dimensions
The Aether (modernized for 1.20.1)
Incendium & Aquamirae content expansions
Maybe more soon.
Quality of Life
Traveler’s Backpack, Easy Villagers, Tom’s Simple Storage
Jade, JEI, Nature’s Compass, Shulker Tooltip
Carry On + extensions, Corpse, Client Sort
Performance & Visuals
ModernFix, Embeddium, FerriteCore, ImmediatelyFast
Distant Horizons (LOD terrain)
Oculus + Complementary Shaders
Fresh Animations, Entity Culling, Sound Physics
And more...
Some random stuff like Orbital Railgun, Goblin Traders, TaCZ, and more!