Tin Man's Fun Bag

Adds mobility, terrain generation, mob, industrial/machinery, and various other mods from Tin Man's bag of fun.

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Quick challenge

How far can you run before the mobs catch you?

Tin Man's Fun Bag

New stuff from Tin Man's bag of fun.

MAC USERS: You must disable _Distant Horizons_ for this modpack to launch.

A 1.20.1 pack blending exploration, tech progression, building, world-gen, and QoL—all respecting the core of the game (for the most part).

✨ Features

World Generation & Exploration

Overhauled biomes (Terralith, Biomes O’ Plenty)

YUNG’s: Better Dungeons, Strongholds, Mineshafts, Ocean Monuments, Witch Huts, Temples

Structory, Dungeons & Taverns naturally generated structures

New mobs & wildlife (Alex’s Mobs, Naturalist, Mythic Mounts, Aquamirae)

New villages & towns (Tidal Towns)

Technology & Automation

Create + addons (Slice & Dice, Steam ‘n’ Rails, Crafts & Additions, Structures)

Mekanism + Tools + Generators

Electrodynamics & Voltaic for advanced tech tiers

Immersive Aircraft for some basic air-flight options

Building & Decoration

Chipped, Create Deco, Supplementaries

Immersive lanterns, better leaves, connected textures

Visual Workbench, Pantographs & Wires

Adventure & Dimensions

The Aether (modernized for 1.20.1)

Incendium & Aquamirae content expansions

Maybe more soon.

Quality of Life

Traveler’s Backpack, Easy Villagers, Tom’s Simple Storage

Jade, JEI, Nature’s Compass, Shulker Tooltip

Carry On + extensions, Corpse, Client Sort

Performance & Visuals

ModernFix, Embeddium, FerriteCore, ImmediatelyFast

Distant Horizons (LOD terrain)

Oculus + Complementary Shaders

Fresh Animations, Entity Culling, Sound Physics

And more...

Some random stuff like Orbital Railgun, Goblin Traders, TaCZ, and more!

ADS