Time Bank
A hardcore survival plugin where players have limited lifespan based on real playtime. Time is tradeable as physical crystals, creating a unique time-based economy!
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Time Bank
⏰ Time Bank - Hardcore Survival with Time as Currency
A hardcore survival plugin where your life is literally on the clock. Players have a limited lifespan based on real playtime, and time itself becomes the ultimate tradeable resource.
💀 The Concept
Every player starts with a limited amount of time (default: 3 hours, configurable). Time drains in real-time while you're online - 1 second per second. When your time reaches zero, you're permanently banned from the server.
But here's the twist: Time Crystals. You can extract your remaining time into Time Crystals - tradeable items that can be sold, stolen, or given away. This creates a unique economy where your life is literally in your hands.
✨ Key Features
💎 Time Crystal System
- Right-click with a clock to open the extraction menu - Extract 1, 5, 10, 25, 50, or 100 hours into physical Time Crystals - Right-click a crystal to consume it and gain the hours back - Crystals are fully tradeable, droppable, and stealable - protect them with your life!
⚔️ High-Stakes PvP
- Kill a player → victim loses 15 minutes, killer gains 15 minutes - Creates intense risk-reward combat scenarios - Encourages alliances, betrayals, and strategic gameplay
🎁 Earning Time (Hardcore Mode)
Time is precious and hard to earn: - Advancements: 10% chance to drop 1-3 minutes - Advancements: Mining diamond, emerald, or ancient debris gives 1-3 minutes - Advancements: Normal (+5 min), Challenge (+10 min) - All rewards fully configurable (can be set to 0 for ultra-hardcore)
☀️ Revive System
- Rare Revive Beacons can bring time-banned players back to life - Right-click to open a menu and select who to revive - Revived players get default starting time - Admin command: `/revive <player>`
💀 Death Penalties
- PvP deaths (fall damage, drowning, mobs): -10 minutes - PvP deaths: -30 minutes (killer gains 15 minutes) - All penalties configurable
📊 Display Options
- Real-time action bar showing remaining time: `⏰ 2h 45m remaining` - Optional: Show time above player heads - Optional: Show time in tab list - Color-coded: Green (>1h), Red (<1h)
🛠️ Admin Tools
- `/settime <player> <time>` - Supports flexible formats: `5h`, `30m`, `2h30m` - `/revive <player>` - Revive time-banned players - Smart tab-completion for both commands - Permission nodes: `timebank.settime`, `timebank.revive`
⚙️ Configuration
Everything is customizable in `config.yml`: - Default starting time - Maximum time cap (default: 20 hours for challenging gameplay) - Death penalties - Mob drop chances and amounts - PvP time gain/loss - Ore rewards - Advancement rewards - Display options
---
Support: MIT Support: Report issues on the project page