Tilde

A highly performant geometry shader that modifies distant terrain, making the world feel alive!

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Quick challenge

How far can you run before the mobs catch you?

Tilde

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Tilde is a highly performant geometry shader that makes the world feel alive.

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The shader only modifies the geometry of distant terrain<sup>1</sup>, making it extremely lightweight. If you're able to run Minecraft without shaders, you can run Tilde! Comes with three presets: `Default`, `Increased Motion`, and `Reduced Motion`.

> 1. Small deviations from vanilla may be present as of this time. Modifying the terrain geometry in a shader > like this means we have to replicate some aspects of the vanilla style ourself, such as the hand > and cloud appearance for example. Feel free to report an issue if you find anything that looks off!

Installation

Please note that the shader is still under development, and has only been only tested with Iris on `1.21.4` - but it should surely work on other versions as well!

1. Make sure the mods Open Shader Pack Folder... and %%MD1%% are installed. 2. Inside the game, navigate to Open Shader Pack Folder... (or use the default shortcut `O`) and click the Open Shader Pack Folder... button. 3. Download the latest shaderpack %%MD2%% and drag the file to your newly opened shaderpack folder. 4. It should now appear in your shaderpack list in-game, so select it and click apply!

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