Tied Health

A datapack that makes it so that when one person gets hurt, everyone takes damage so that their health is equal to the hurt player. Having lower health than the final health of the player that takes damage will result in no damage to you.

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How far can you run before the mobs catch you?

Tied Health

A datapack that makes it so that when one player takes damage, every player's health is set to the lowest of all players. Effectively everyone shares a health bar.

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