Tidy Mods

A tidy and organized replacement for the default mod list screen.

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Quick challenge

How far can you run before the mobs catch you?

Tidy Mods

📌 about

Tidy Mods is a replacement for the default mod list screen. Built for players and modpack developers alike, it offers a streamlined way to browse, organize, and manage installed mods.

🛠️ features

- wide compatibility: Mods are grouped into categories like Technology, Magic, Utility, and more. Categories can be customized, and mods can be reassigned through config. - wide compatibility: Assign texture-based icons to categories for quick visual identification, or display each mod's own icon. - wide compatibility: Find mods instantly by name, @ID, #category, !author or $license with inline autocomplete suggestions. - wide compatibility: Show only configurable mods or hide specific mods from the list entirely. - wide compatibility: Open mod configs, websites, and issue trackers directly from each entry. - wide compatibility: Control what appears in list entries and tooltips, including version, authors, description, and license. - wide compatibility: Override mod descriptions and category names via resource packs. - wide compatibility: All settings apply instantly without restarting the game. - wide compatibility: Mod developers can declare their category directly in the mod file. - wide compatibility: Over 1000 mods are pre-categorized out of the box! Compatible with wide compatibility:, @ID, #category, !author and more...

🤝 contributions

Help expand compatibility by categorizing mods that aren't covered yet:

- notify mod authors — Add missing mods to notify mod authors. - notify mod authors — Let them know they can easily assign a category to their mod for native support.

Every contribution helps keep the mod list organized for everyone.

🔗 developer API

Add `modCategory` to your `neoforge.mods.toml` block:

``` [[mods]] modId = "tidybinds" displayName = "Tidy Binds" modCategory = "utility" ```

This allows your mod to appear in the correct category without requiring users to configure anything. Replace `utility` with one of the available categories:

| Category | Name | Description | |---------------|--------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------| | `agriculture` | Agriculture & Cuisine | Mods with a focus on growing, breeding, cooking, and consuming. | | `building` | Building & Decoration | Mods that add blocks with no function other than aesthetics (furniture, roofs, windows). | | `equipment` | Equipment & Combat | Mods focused on what the player wears or wields. This includes weapons, armor, and tools. | | `functional` | Functional & Mechanics | Mods that add things with specific uses, mechanics or a variety of content across multiple categories without a single defining theme (vanilla+ mods). | | `library` | Libraries, APIs & Integrations | Mods for other mods. | | `magic` | Magic & Arcane | Mods involve mana, spells, rituals, altars, or nature-based progression systems that do not rely on standard electricity. | | `misc` | Miscellaneous | Mods that do not fit into any of the listed categories. | | `mobs` | Mobs & Entities | Mods that add or improve living things as their main feature. | | `storage` | Storage & Logistics | Mods that increase inventory space or provide static places to put items. | | `system` | System, Performance & Fixes | Mods that optimize the game code or fix bugs. | | `technology` | Technology & Automation | Mods involve processing resources, generating power (RF/FE), moving fluids/items via pipes, automating tasks, or just redstone. | | `utility` | Utilities, UI & QoL | Mods that change how you play the game, usually via the interface, controls, or information, without adding physical blocks/items. | | `worldgen` | World Generation & Dimensions | Mods that change the terrain, add new biomes and structures to explore, or add entirely new dimensions. |

📝 credits

Icon from MrCrayfish by MrCrayfish (MIT). Inspired by %%MD1%% by MrCrayfish (MIT).

##### Found a bug? Open an issue on **GitHub**.

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