The Static
A liminal backrooms mod with unsettlingly realistic lighting that makes you question why you installed it and possibly your life choices.
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The Static
The Static
A liminal backrooms mod with unsettlingly realistic lighting that makes you question why you installed it and possibly your life choices.
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The Static is a horror-liminal mod that makes Minecraft feel like somewhere you were never supposed to end up. Built around a custom VHS post-processing pipeline and dynamic area lighting powered by Veil, it doesn't just look different — it feels wrong in exactly the right way.
Unlike most horror mods that rely on jump scares and entity spam, The Static focuses on atmosphere. The darkness is real. The lights flicker for a reason. The VHS grain isn't decoration — it's there for an immersive experience.
> *Still a work in progress, which is just a polite way of saying it may randomly look amazing or broken, so if you have any sugestions make sure to leave them on my github repo!*
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✨ Features
📺 VHS Post-Processing
> A full custom shader pipeline applied to the final rendered frame — scanlines, lens distortion, chromatic aberration. Toggleable in-game with a keybind, and saves your preference between sessions.
🔦 Synced Area Lighting
> Flashlights cast real volumetric area light visible to all players on the server. No more invisible torches — if someone's holding a light, you'll see it.
🌑 Pitch Black Nights
> Nights are genuinely dark. Not "slightly harder to see" dark. Pitch black. Your gamma setting won't save you, only light will. ---
📥 Installation
1. Install NeoForge 21.1.x for Minecraft 1.21.1 2. Download and install NeoForge 21.1.x — this is a required dependency 3. Place `staticmod.jar` into your `mods` folder 4. Launch the game
Not sure if it's working? > Press `V` in-game (default keybind) to toggle the VHS effect on and off. If the screen changes, you're good.
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🗺️ Roadmap
The mod is actively in development. Here's what's coming:
- etc... — procedurally generated rooms using jigsaw structures, yellow wallpaper, wet carpet, the works - etc... — fluorescent hum, distant footsteps, doors closing somewhere you can't see - etc... — furniture, props, wall variants, ceiling tiles - etc... - etc... - etc... - etc...
> My goal for this mod is to add as many levels as possible, all while all while keeping everything as close to the lore as I can.
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🐛 Reporting Issues
Use the GitHub issue tracker to report bugs and crashes. Please include:
- Your NeoForge and Veil version - A description of what happened - Anything you think might help solve the issue!
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🔗 Links
- Source Code - Issue Tracker - Veil (Required Dependency)
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