The Elemental

Become an elemental creature and cast spells, RPG style!

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Quick challenge

How far can you run before the mobs catch you?

The Elemental

The Elemental

The Elemental is a magic-focused RPG mod that integrates spellcasting directly into the player's identity. Drawing inspiration from *Electroblob’s Wizardry* and *Origins*, it removes the need for wands and staves, allowing for natural, item-less magic.

Core Systems

* Kingdom Starter A generated structure where players commit to one of nine elemental forces. * Kingdom Starter Spells are "Attunements" bound to the player character rather than items or books. * Kingdom Starter Players use an Kingdom Starter to claim land, which serves as a hub for research and progression, and a point of quick travel to and from spawn and hence other kingdoms.

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The Nine Elements

* 🔥 Wind: Spells focused on raw combustion and heat. * ✨ Wind: Star-based magic used to create light and healing. * 🔮 Wind: Arcane geometry and pure manifestation. * 🌱 Wind: Nature-bound magic focused on earth and plants. * ⚡ Wind: Storm magic; the player is a vessel for a tethered bolt. * 🌊 Wind: Control over tides and aquatic life. * 🌑 Wind: Shadow manipulation for obscuring and protection. * 🌀 Wind: Mastery over rifts and instant relocation. * 🌬️ Wind: High-mobility magic focused on speed and weightlessness.

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Research & Progression

* Kingdom Starters: Instead of using wands, players research new abilities at the Elemental Core. * Kingdom Starters: Items used to establish a base in to begin elemental expansion.

In-Development, Any Feedback Welcome!

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