Text Animator

Use animation effects everywhere and make your text special

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Quick challenge

How far can you run before the mobs catch you?

Text Animator

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere.

Demo (with Blabber and Heracles mod)

``` <typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>. ```

demo

Effects

demo

Basic usage

* Add effect: `<effectName param1=value1 param2=value2 param3>text` * Remove effect: `</effectName>text` * Effects can be stacked.

typewriter

Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing.

- Example: `<typewriter>Typewriter Effect`

bounce

Make characters bounce back vertically.

- Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `<bounce a=4 f=1.8 w=0.2>BOING!`

fade

Periodically change opacity (breathing light).

- Parameters: - `a`: Minimum Opacity (default `0.3`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `0.0`) - Example: `<fade a=0.2 f=1.5 w=0.1>Fading Text`

glitch

Create text slicing, and occasional flicker, generating additional layers in some cases.

- Parameters: - `f`: Frequency (default `1.0`) - `j`: Character Jitter Chance (default `0.015`) - `b`: Character Blink Chance (default `0.003`) - `s`: Slicing/Shifting Chance (default `0.08`) - Example: `<glitch f=3 j=0.02 b=0.01 s=0.1>ERROR`

grad (Gradient)

Support linear gradient in RGB or HSV, can be flowing and segmented.

- Parameters: - `from`: Start Color (default `5BCEFA`) - `to`: End Color (default `F5A9B8`) - `hue`: Whether to interpolate in HSV space (default `false`) - `f`: Flow Speed (`0` for static, default `0.0`) - `sp`: Span, affecting color distribution between characters (default `20.0`) - `uni`: Whether to be unidirectional without swinging (default `false` for back-and-forth) - Example: `<grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text`

neon

Draw multiple glowing outlines for characters.

- Parameters: - `p`: Sampling Count, at least `4` (default `10`) - `r`: Radius (default `2`) - `a`: Opacity Multiplier (default `0.12`) - Example: `<neon p=8 r=2 a=0.15>Neon Glow`

pend (Pendulum/circular)

Characters swing around the top-middle, can plus small circular trajectories.

- Parameters: - `f`: Frequency (default `1.0`) - `a`: Maximum Angle in degrees (default `30.0`) - `r`: Circular Radius (default `0.0`) - Example: `<pend f=1.0 a=30 r=2>Swinging Around`

pulse

Overall brightness fluctuates over time (does not affect shadow layer).

- Parameters: - `base`: Minimum Brightness Multiplier (default `0.75`) - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `0.0`) - Example: `<pulse base=0.6 a=0.4 f=1.5>Power Rising`

rainb (Rainbow)

Cycle colors over HSV.

- Parameters: - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `<rainb f=1 w=0.5>Colorful Text!`

shadow

Modify the offset and color of the text shadow.

- Parameters: - `x`: Horizontal Offset Delta (default `0.0`) - `y`: Vertical Offset Delta (default `0.0`) - `c`: Color in hex (e.g. `FF0000` for red) (default `000000`) - `r`,`g`,`b`: Color (default `0.0`) - `a`: Opacity (default `1.0`) - Example: `<shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text`

shake

Randomly jitter in all directions, creating a sense of tension/energy.

- Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - Example: `<shake a=2 f=3>WARNING!`

swing

Characters spinning back and forth.

- Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `0.0`) - Example: `<swing a=0.5 f=1.8>Waving Text`

turb (Turbulence)

Random displacement perturbation based on noise.

- Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - Example: `<turb a=2 f=1.5>Windy Text`

wave

Characters undulating up and down like waves.

- Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `<wave a=1 f=1.0 w=0.5>Flowing Text`

wiggle

Each character wiggles along a fixed random direction.

- Parameters: - `a`: Amplitude (default `1.0`) - `f`: Frequency (default `1.0`) - `w`: Wave Size (default `1.0`) - Example: `<wiggle a=1 f=2>Wiggly Text!`

Parameter Quick Reference

- `a`: Amplitude/Opacity (meaning varies slightly across effects) - `f`: Speed/Frequency - `w`: Wave Size - `r`: Radius

Notes

- Multi-layer rendering: Effects like `glitch` and `neon` will generate additional layers or slices. - Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects. - Performance: High `p` (neon sampling) and complex overlays increase overhead; use judiciously.

Configuration

Options like typewriter speed and mode can be found in Chat Settings.

Known incompatible mods

- Modern UI - Caxton

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