Terrain Rebalanced
Improves the terrain and caves of the Overworld while retaining the feel of Minecraft.
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Terrain Rebalanced
"Minecraft Rebalanced" Collection by RainlessSky

This datapack changes the random terrain generation of the Overworld. It aims to improve apon some of the shortcomings of vanilla while feeling like Minecraft.
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This is a work in progress!
Terrain Rebalanced is extremely early in development. Feedback on vanilla world generation and on Terrain Rebalanced is greatly appreciated.
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Features
* Mountains are rarer but much prettier * Large cave entrances on the surface have been shrunk * Large open caves underground still exist * Elevation changes are more gradual * Common plateaus are usually smoother, making exploration a bit easier
Mountains
Individual mountains are rare, but make up for their rarity with satisfying peaks and pleasing gradients.

Large mountains are extremely rare, but I believe truly live up to what we all saw back when Caves and Cliffs was first shown off.

In vanilla, you'd see something like 2-8 Ancient Cities under each mountain range. That's a lot. In Terrain Rebalanced, because mountains tend to be few and far apart, Ancient Cities are also rarer. You can still find them under most individual mountains, and you'll find a couple of them under mountain ranges.
Arid biomes
To me, Deserts didn't feel quite right; the pre-1.18-esque hills didn't feel right. With Terrain Rebalanced, deserts are often flat and any incline is gradual. Badlands, however, are identical if not better to vanilla.
