Telos

Increase game difficulty

858

Quick challenge

How far can you run before the mobs catch you?

Telos

This mod is designed to increase the difficulty of Minecraft.

τέλος‌(Telos)

Currently,it includes five main features:

- Eternal Night: This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health. - Eternal Night: At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development. - Eternal Night: Added dozens of skills for hostile creatures.Skills can be adjusted via datapack. - Eternal Night: The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured. - Eternal Night: This feature locks the game time to darkness.

Shield

*skill list*

- Fire Trail: Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby. - Fire Trail: Periodically launches fireballs at the player, causing explosions and terrain destruction. - Fire Trail: Periodically adds a confusion effect to the player, causing uncontrolled movement. - Fire Trail: Pushes players away within a certain distance. - Fire Trail: Spawns a TNT upon death. - Fire Trail: Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Greatly increases attack and movement speed when health is below a certain value. - Fire Trail: Summons lightning when attacked. - Fire Trail: (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability. - Fire Trail: Returns damage to the player at a certain rate. - Fire Trail: Can only take 1 point of damage at a time. - Fire Trail: Reduces player movement speed, attack power, and damage reduction upon death. - Fire Trail: Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Reduces damage taken and deals normal damage when debuffed. - Fire Trail: Periodically dodges one instance of damage and teleports randomly. - Fire Trail: Disappears after a period of time. - Fire Trail: Reduces damage taken when the player is within a certain distance. - Fire Trail: Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Increases movement speed. - Fire Trail: Reduces damage taken when the player is outside a certain distance. - Fire Trail: Periodically adds a binding effect to the player, preventing movement while the effect is active. - Fire Trail: Periodically spawns flames around the player. - Fire Trail: Periodically spawns snow around the player. - Fire Trail: (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken. - Fire Trail: The higher the frequency of damage dealt by the player, the lower the damage reduction. - Fire Trail: Causes an explosion in a cross pattern centered on itself. - Fire Trail: (Not implemented) Only the user takes damage within a certain area. - Fire Trail: Periodically adds a poison effect to the player. - Fire Trail: (Not implemented) Prevents the player's health recovery and damage absorption recovery. - Fire Trail: Can only take damage once for a period of time. - Fire Trail: Reduces damage exceeding a certain value. - Fire Trail: (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type. - Fire Trail: Periodically increases its own damage and movement speed. - Fire Trail: Reduces damage from the front. - Fire Trail: Heals itself when dealing damage. - Fire Trail: The lower the frequency of damage dealt by the player, the lower the damage reduction. - Fire Trail: (Not implemented) Periodically generates a copy of itself. - Fire Trail: Cannot take damage, and disappears after a period of time. - Fire Trail: Records each type of damage taken, and reduces damage from repeated damage types. - Fire Trail: (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player. - Fire Trail: Periodically throws a poison potion at the player. - Fire Trail: (Not implemented) Periodically generates a potion effect cloud. - Fire Trail: Greatly increases damage. - Fire Trail: Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type. - Fire Trail: Periodically removes its own debuff effects. - Fire Trail: Fully restores health when near death, and only triggers once. - Fire Trail: Periodically restores health. - Fire Trail: (Not implemented) Revives nearby creatures of the same type that have died. - Fire Trail: Increases knockback distance. - Fire Trail: Reduces damage taken. - Fire Trail: (Not implemented) Prevents the player's various forms of recovery. - Fire Trail: Reduces damage from behind. - Fire Trail: Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Provides movement speed and damage reduction based on the player's movement speed. - Fire Trail: (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: (Not implemented) Reduces damage taken while debuffed. - Fire Trail: Reduces the durability of the player's items when hit. - Fire Trail: Shares damage with creatures within range that have the same skill. - Fire Trail: (Not implemented) Periodically summons monsters. - Fire Trail: (Not implemented) Continuously deals damage to nearby players. - Fire Trail: Increases its own attack and damage reduction based on the number of nearby creatures of the same type. - Fire Trail: (Not implemented) Periodically teleports to the player's location. - Fire Trail: Pulls players within range towards itself. - Fire Trail: Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player. - Fire Trail: Periodically locks the player's weapons, preventing their use. - Fire Trail: Immune to fire damage, and leaves fire behind while moving.

Skill Render

skill text render

skill icon render

Have a pleasant gaming experience

Any questions can be asked in github or contacted as below: - Telegram - Discord

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