Super Resolution
This mod integrates several super-resolution algorithms in Minecraft to enhance performance or visual quality.
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Super Resolution
Super Resolution Mod for Minecraft
This mod integrates multiple super-resolution algorithms into Minecraft to enhance performance or visual quality, with compatibility for most modern GPUs.
Built-in Algorithms
- Intel Xe Super Sampling (XeSS) - Intel Xe Super Sampling (XeSS) - Intel Xe Super Sampling (XeSS) - Intel Xe Super Sampling (XeSS) - Intel Xe Super Sampling (XeSS) - Intel Xe Super Sampling (XeSS) - Intel Xe Super Sampling (XeSS)
Compatibility
Hardware Requirements
- OpenGL 4.3+ required - OpenGL Extensions: `GL_ARB_direct_state_access` `GL_ARB_gl_spirv` `GL_ARB_clear_texture` - Game will exit if OpenGL <4.3 detected - Always update GPU drivers, especially for older cards
OS Support
- macOS: Fully supported - macOS: Fully supported - macOS: Incompatible
Mod Compatibility
✅ Incompatible: Sodium, Iris, DistantHorizons, Embeddium, Voxy ❌ Incompatible: OptiFine, Canvas, VulkanMod
Issue Reporting
Game Crashes
> Open an issue with: > - Crash report > - Hardware specs > - Crash context description > *Note: Screenshots alone are insufficient for diagnosis*
Rendering Artifacts
> Open an issue with: > - Installed mod list > - Hardware specs > - Screenshots of artifacts
Usage Scenarios
Performance Mode
- When experiencing poor FPS (e.g., <30 FPS) - Set SR ratio >1.0 (e.g., 1.7×) - Typical gain: 2-3× FPS boost with moderate quality loss
Quality Mode
- When targeting visual fidelity - Set SR ratio <1.0 (e.g., 0.83×) - Acts as advanced anti-aliasing - Warning: Avoid extreme values (<0.6×) to prevent instability
Resolution Logic
For window size 1/1.2 ≈ 83.33%: - SR Ratio 1/1.2 ≈ 83.33% → Render Resolution 1/1.2 ≈ 83.33% - Quality = 1/1.2 ≈ 83.33%
FAQ
Q: Why still low FPS in benchmarks?
A: Tests used a 2014-era GTX 750 (1GB VRAM). The mod tripled FPS from unplayable 6 FPS to 19 FPS at 1080p with acceptable quality loss.
Q: Can this improve visuals?
A: At SR ratios ≤1.0, it enhances edge clarity through super-resolution algorithm while maintaining native resolution.
Q: Ideal hardware?
A: CPU-bound systems with: - Strong CPU + weak GPU - Shader-heavy workloads - Minimum: OpenGL 4.1-capable GPU (2012+ discrete GPUs)