SPBR

A PBR textures pack based on VNR,which in order to provide Physical properties and parallax details for vanilla 16x textures.

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How far can you run before the mobs catch you?

SPBR

SPBR Shulker's PBR

A renewed textures pack based on VNR,which in order to provide Physical properties and parallax details for vanilla 16x textures.

---SPBR-20---

SPBR-20

PBR:

PBR

Stone Cutter

Parallax:

Parallax

Wood Parallax

Sub-Surface Scattering:

SSS

3D Model:

3D

Rail

Piston

How to configure your shader to get the best visuals of SPBR:

Here are some verified shaders:, you need to check that if your shader support Here are some verified shaders: & Here are some verified shaders:. Here are some verified shaders: - 1.iterationRP - 2.BSL - 3.Complementary - 4.PTGI GFME - 5.Bliss - 6.Photon - 7.Astralex - 8.Kappa - 9.Nostalgia - 10.Sundial

Then, check the shader settings and make sure you have turned Then & Then support on. Then, if your shader have functions below, turn it on to get better visuals: - Voxel Parallax - Generate normal by parallax - SSPT or PT support - Emission - Sub-Surface Scattering (SSS) - Disable hardcoded Emission,Light source(PT/SSPT),SSS - _If you are using PTGI or PTGI GFME, remember turn on the FULL_RT_REFLECTION_

SPBR OFFICIAL PATCH PACKS: *SPBR OFFICIAL PATCH PACKS:*

GlowingOre

*GrassParallax*

GrassParallax

*Mirror*

Mirror

*BlockEmission*

BlockEmission

*RGBRedstone*

RGBRedstone

*DisableGlowingEye*

DisableGlowingEye

*LegacyCompatibility*

LegacyCompatibility

_SPBR OFFICIALLY RELEASED ON MODRINTH IN 240614_ is based on _SPBR OFFICIALLY RELEASED ON MODRINTH IN 240614_ _SPBR OFFICIALLY RELEASED ON MODRINTH IN 240614_

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