Spawn Elytra
An invisible Elytra at spawn to disperse players throughout the world, like the Craft Attack Spawn Elytra
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Spawn Elytra
Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.

Default Config
```yaml
Spawn Elytra Plugin by blaxk
Plugin Version: 1.4
Modrinth: https://modrinth.com/plugin/spawn-elytra
==========================================
GLOBAL SETTINGS
==========================================
Available languages: en, de, es, fr, ar
language: en
Game mode restrictions
game_modes:
Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
Fireworks settings
fireworks:
Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_in_spawn_elytra: false
Message settings
messages:
Set to false to disable the "press to boost" message
show_press_to_boost: true
Set to false to disable the "boost activated" message
show_boost_activated: true
Set to true to show an actionbar when Elytra is disabled in Creative mode
show_creative_disabled: false
Message style: classic or small_caps
style: classic
Visualization settings for /spawnelytra visualize command
visualization:
Vertical range above and below player for particle display
vertical_range: 20
Additional vertical range for corner/cardinal pillars
pillar_vertical_range: 25
Particle update frequency (ticks between updates, lower = more frequent)
update_frequency: 10
Particle size multiplier for better visibility from distance
particle_size: 2.0
Enable enhanced particles (brighter colors, additional effects)
enhanced_particles: true
Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
Enable hunger consumption while using the spawn elytra features
enabled: false
How hunger should be consumed: activation, distance, or time
mode: activation
Minimum food level to keep (players will never drop below this value)
minimum_food_level: 0
activation:
Hunger consumed each time the elytra activates
hunger_cost: 1
distance:
Blocks travelled while gliding before hunger is consumed
blocks_per_point: 50.0
Hunger consumed every time the distance threshold is reached
hunger_cost: 1
time:
Seconds of gliding before hunger is consumed
seconds_per_point: 30
Hunger consumed each time the timer elapses
hunger_cost: 1
==========================================
WORLD-SPECIFIC SETTINGS
==========================================
Configure elytra settings per world
worlds:
If you want to add another world, copy the entire 'world' section and change the name and preferences
world:
Enable spawn elytra in this world
enabled: true
Activation mode for elytra:
double_jump: Player needs to double-press space to activate elytra
auto: Automatically activates elytra when player has air below and is in spawn area
sneak_jump: Player needs to sneak while jumping to activate elytra
f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
activation_mode: double_jump
The radius around spawn where elytra boosting is enabled
(only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
radius: 100
Spawn area configuration
spawn_area:
Mode options: 'auto' or 'advanced'
auto: Uses the world spawn point with radius
advanced: Uses custom spawn coordinates defined below
mode: auto
Area type: 'circular' or 'rectangular'
area_type: circular
Primary spawn coordinates (center for circular, first corner for rectangular)
x: 0 y: 64 z: 0
Secondary coordinates (only used for rectangular areas)
Setting all to 0 uses circular area with radius instead
x2: 0 y2: 0 z2: 0
Boost settings
boost:
Enable boost functionality
enabled: true
The strength of the boost when pressing the boost key
strength: 4
Boost direction: 'forward' or 'upward'
forward: Boosts player in the direction they are looking
upward: Boosts player straight up
direction: forward
Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
sound: ENTITY_BAT_TAKEOFF
F-key specific settings (only used when activation_mode: f_key)
f_key:
Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
launch_strength: 1.5 ```
Craft Attack Replica
Paste this into the config if you want the spawn elytra to behave like in Craft Attack:
```yaml
Spawn Elytra Plugin by blaxk
Plugin Version: 1.4
Modrinth: https://modrinth.com/plugin/spawn-elytra
==========================================
GLOBAL SETTINGS
==========================================
Available languages: en, de, es, fr, ar
language: en
Game mode restrictions
game_modes:
Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
Fireworks settings
fireworks:
Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_in_spawn_elytra: false
Message settings
messages:
Set to false to disable the "press to boost" message
show_press_to_boost: false
Set to false to disable the "boost activated" message
show_boost_activated: false
Message style: classic or small_caps
style: classic
Visualization settings for /spawnelytra visualize command
visualization:
Vertical range above and below player for particle display
vertical_range: 20
Additional vertical range for corner/cardinal pillars
pillar_vertical_range: 25
Particle update frequency (ticks between updates, lower = more frequent)
update_frequency: 10
Particle size multiplier for better visibility from distance
particle_size: 2.0
Enable enhanced particles (brighter colors, additional effects)
enhanced_particles: true
Hunger consumption settings (global defaults, can be overridden per-world)
hunger_consumption:
Enable hunger consumption while using the spawn elytra features
enabled: false
How hunger should be consumed: activation, distance, or time
mode: activation
Minimum food level to keep (players will never drop below this value)
minimum_food_level: 0
activation:
Hunger consumed each time the elytra activates
hunger_cost: 1
distance:
Blocks travelled while gliding before hunger is consumed
blocks_per_point: 50.0
Hunger consumed every time the distance threshold is reached
hunger_cost: 1
time:
Seconds of gliding before hunger is consumed
seconds_per_point: 30
Hunger consumed each time the timer elapses
hunger_cost: 1
==========================================
WORLD-SPECIFIC SETTINGS
==========================================
Configure elytra settings per world
worlds:
If you want to add another world, copy the entire 'world' section and change the name and preferences
world:
Enable spawn elytra in this world
enabled: true
Activation mode for elytra:
double_jump: Player needs to double-press space to activate elytra
auto: Automatically activates elytra when player has air below and is in spawn area
sneak_jump: Player needs to sneak while jumping to activate elytra
f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation
activation_mode: double_jump
The radius around spawn where elytra boosting is enabled
(only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)
radius: 100
Spawn area configuration
spawn_area:
Mode options: 'auto' or 'advanced'
auto: Uses the world spawn point with radius
advanced: Uses custom spawn coordinates defined below
mode: auto
Area type: 'circular' or 'rectangular'
area_type: circular
Primary spawn coordinates (center for circular, first corner for rectangular)
x: 0 y: 64 z: 0
Secondary coordinates (only used for rectangular areas)
Setting all to 0 uses circular area with radius instead
x2: 0 y2: 0 z2: 0
Boost settings
boost:
Enable boost functionality
enabled: true
The strength of the boost when pressing the boost key
strength: 4
Boost direction: 'forward' or 'upward'
forward: Boosts player in the direction they are looking
upward: Boosts player straight up
direction: forward
Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
sound: ENTITY_BAT_TAKEOFF
F-key specific settings (only used when activation_mode: f_key)
f_key:
Launch strength when pressing F key (1.5 = ~14-15 blocks upward)
launch_strength: 1.5 ```