Spawn Elytra

An invisible Elytra at spawn to disperse players throughout the world, like the Craft Attack Spawn Elytra

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Quick challenge

How far can you run before the mobs catch you?

Spawn Elytra

GitHub Documentation
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Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.

Spawn Elytra Example

Default Config

```yaml

Spawn Elytra Plugin by blaxk

Plugin Version: 1.4

Modrinth: https://modrinth.com/plugin/spawn-elytra

==========================================

GLOBAL SETTINGS

==========================================

Available languages: en, de, es, fr, ar

language: en

Game mode restrictions

game_modes:

Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)

disable_in_creative: true

If you don't want to disable elytra in adventure mode, set this to false

disable_in_adventure: false

Fireworks settings

fireworks:

Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)

disable_in_spawn_elytra: false

Message settings

messages:

Set to false to disable the "press to boost" message

show_press_to_boost: true

Set to false to disable the "boost activated" message

show_boost_activated: true

Set to true to show an actionbar when Elytra is disabled in Creative mode

show_creative_disabled: false

Message style: classic or small_caps

style: classic

Visualization settings for /spawnelytra visualize command

visualization:

Vertical range above and below player for particle display

vertical_range: 20

Additional vertical range for corner/cardinal pillars

pillar_vertical_range: 25

Particle update frequency (ticks between updates, lower = more frequent)

update_frequency: 10

Particle size multiplier for better visibility from distance

particle_size: 2.0

Enable enhanced particles (brighter colors, additional effects)

enhanced_particles: true

Hunger consumption settings (global defaults, can be overridden per-world)

hunger_consumption:

Enable hunger consumption while using the spawn elytra features

enabled: false

How hunger should be consumed: activation, distance, or time

mode: activation

Minimum food level to keep (players will never drop below this value)

minimum_food_level: 0

activation:

Hunger consumed each time the elytra activates

hunger_cost: 1

distance:

Blocks travelled while gliding before hunger is consumed

blocks_per_point: 50.0

Hunger consumed every time the distance threshold is reached

hunger_cost: 1

time:

Seconds of gliding before hunger is consumed

seconds_per_point: 30

Hunger consumed each time the timer elapses

hunger_cost: 1

==========================================

WORLD-SPECIFIC SETTINGS

==========================================

Configure elytra settings per world

worlds:

If you want to add another world, copy the entire 'world' section and change the name and preferences

world:

Enable spawn elytra in this world

enabled: true

Activation mode for elytra:

double_jump: Player needs to double-press space to activate elytra

auto: Automatically activates elytra when player has air below and is in spawn area

sneak_jump: Player needs to sneak while jumping to activate elytra

f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation

activation_mode: double_jump

The radius around spawn where elytra boosting is enabled

(only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)

radius: 100

Spawn area configuration

spawn_area:

Mode options: 'auto' or 'advanced'

auto: Uses the world spawn point with radius

advanced: Uses custom spawn coordinates defined below

mode: auto

Area type: 'circular' or 'rectangular'

area_type: circular

Primary spawn coordinates (center for circular, first corner for rectangular)

x: 0 y: 64 z: 0

Secondary coordinates (only used for rectangular areas)

Setting all to 0 uses circular area with radius instead

x2: 0 y2: 0 z2: 0

Boost settings

boost:

Enable boost functionality

enabled: true

The strength of the boost when pressing the boost key

strength: 4

Boost direction: 'forward' or 'upward'

forward: Boosts player in the direction they are looking

upward: Boosts player straight up

direction: forward

Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html

Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING

sound: ENTITY_BAT_TAKEOFF

F-key specific settings (only used when activation_mode: f_key)

f_key:

Launch strength when pressing F key (1.5 = ~14-15 blocks upward)

launch_strength: 1.5 ```

Craft Attack Replica

Paste this into the config if you want the spawn elytra to behave like in Craft Attack:

```yaml

Spawn Elytra Plugin by blaxk

Plugin Version: 1.4

Modrinth: https://modrinth.com/plugin/spawn-elytra

==========================================

GLOBAL SETTINGS

==========================================

Available languages: en, de, es, fr, ar

language: en

Game mode restrictions

game_modes:

Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)

disable_in_creative: true

If you don't want to disable elytra in adventure mode, set this to false

disable_in_adventure: false

Fireworks settings

fireworks:

Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)

disable_in_spawn_elytra: false

Message settings

messages:

Set to false to disable the "press to boost" message

show_press_to_boost: false

Set to false to disable the "boost activated" message

show_boost_activated: false

Message style: classic or small_caps

style: classic

Visualization settings for /spawnelytra visualize command

visualization:

Vertical range above and below player for particle display

vertical_range: 20

Additional vertical range for corner/cardinal pillars

pillar_vertical_range: 25

Particle update frequency (ticks between updates, lower = more frequent)

update_frequency: 10

Particle size multiplier for better visibility from distance

particle_size: 2.0

Enable enhanced particles (brighter colors, additional effects)

enhanced_particles: true

Hunger consumption settings (global defaults, can be overridden per-world)

hunger_consumption:

Enable hunger consumption while using the spawn elytra features

enabled: false

How hunger should be consumed: activation, distance, or time

mode: activation

Minimum food level to keep (players will never drop below this value)

minimum_food_level: 0

activation:

Hunger consumed each time the elytra activates

hunger_cost: 1

distance:

Blocks travelled while gliding before hunger is consumed

blocks_per_point: 50.0

Hunger consumed every time the distance threshold is reached

hunger_cost: 1

time:

Seconds of gliding before hunger is consumed

seconds_per_point: 30

Hunger consumed each time the timer elapses

hunger_cost: 1

==========================================

WORLD-SPECIFIC SETTINGS

==========================================

Configure elytra settings per world

worlds:

If you want to add another world, copy the entire 'world' section and change the name and preferences

world:

Enable spawn elytra in this world

enabled: true

Activation mode for elytra:

double_jump: Player needs to double-press space to activate elytra

auto: Automatically activates elytra when player has air below and is in spawn area

sneak_jump: Player needs to sneak while jumping to activate elytra

f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation

activation_mode: double_jump

The radius around spawn where elytra boosting is enabled

(only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0)

radius: 100

Spawn area configuration

spawn_area:

Mode options: 'auto' or 'advanced'

auto: Uses the world spawn point with radius

advanced: Uses custom spawn coordinates defined below

mode: auto

Area type: 'circular' or 'rectangular'

area_type: circular

Primary spawn coordinates (center for circular, first corner for rectangular)

x: 0 y: 64 z: 0

Secondary coordinates (only used for rectangular areas)

Setting all to 0 uses circular area with radius instead

x2: 0 y2: 0 z2: 0

Boost settings

boost:

Enable boost functionality

enabled: true

The strength of the boost when pressing the boost key

strength: 4

Boost direction: 'forward' or 'upward'

forward: Boosts player in the direction they are looking

upward: Boosts player straight up

direction: forward

Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html

Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING

sound: ENTITY_BAT_TAKEOFF

F-key specific settings (only used when activation_mode: f_key)

f_key:

Launch strength when pressing F key (1.5 = ~14-15 blocks upward)

launch_strength: 1.5 ```

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