SKN's Loopy Ores

Vanilla ores are a little too "contained" in their block texture, so I made this texture pack to stop that! Also serves as a better Ore Border pack.

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Quick challenge

How far can you run before the mobs catch you?

SKN's Loopy Ores

Summary

Vanilla ore textures have always seemed very "contained" in their blocks. You could draw a grid using the blocks themselves. This texture pack connects all those lonely ores together, albeit in a pretty rugged way.

This also functions as a more awesome version of all the "ore outline" resource packs.

I didn't touch gilded blackstone or ancient debris because they've all been pretty cool textures already, and I wouldn't be changing much. I included them in screenshots in the gallery, but I did not change them.

Images

All Ores Affected

1.19-Latest

Insert a wall containing all of the ores in 1.20

1.6-1.8.9

insert a floor containing all of the ores in 1.9

Ingame Screenshots

Insert preview of stone ores in their 'natural habitat'

Insert preview of deepslate ores in their 'natural habitat (underwater for some reason) Insert preview of nether ores in their 'natural habitat

Shader Preview

Solas

Insert cool image with all ores showing but with ^^^ shaderpack

Complementary Reimagined

Insert cool image with all ores showing but with ^^^ shaderpack

None

Insert cool image with all ores showing but with no shaderpack

All shaders used are linked in the gallery with their corresponding images.

If you have any questions, comments, or ideas, please check out the wiki link and post them there.

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