Skeletons With Tipped Arrows

Skeletons have a chance of spawning with random tipped arrows.

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Skeletons With Tipped Arrows

Skeletons With Tipped Arrows

This datapack simply adds a 50% chance for each skeleton to spawn with a random tipped arrow. For skeletons that do spawn with a tipped arrow, the probability for each type of tipped arrow is as follows:

1.21+

- poison: 17% - slowness: 17% - harming: 17% - weakness: 17% - night_vision: 2% - invisibility: 2% - luck: 2% - swiftness: 2% - fire_resistance: 2% - turtle_master: 2% - water_breathing: 2% - leaping: 2% - regeneration: 2% - strength: 3% - slow_falling: 2% - healing: 2% - oozing: 2% - wind_charged: 2% - infested: 2% - weaving: 2%

Pre 1.21

- poison: 16% - slowness: 16% - harming: 16% - weakness: 16% - night_vision: 3% - invisibility: 3% - luck: 3% - swiftness: 3% - fire_resistance: 3% - turtle_master: 3% - water_breathing: 3% - leaping: 3% - regeneration: 3% - strength: 3% - slow_falling: 3% - healing: 3%

You can manually change these probabilities inside the `Skeletons With Tipped Arrows.zip/data/skeletons_with_tipped_arrows/function/roll.mcfunction` file.

If you want to remove the datapack, run `/function skeletons_with_tipped_arrows:uninstall`.

Credit to `mingshi3_uiuc` on Reddit for their RNG implementation.

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