[ABANDONED] SimpleChat - Chat mod for Fabric servers
A small mod for a customizable chat, with the most simple settings
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[ABANDONED] SimpleChat - Chat mod for Fabric servers
SimpleChat
A simple chat mod for your server.
❗The current supported version of the mod is: https://modrinth.com/mod/simplechatfork❗
Works even in a single player game.
Requires the Fabric API!
❗Version 1.17 requires Java 16 to work❗
Features
- Global and local chat (you can turn it off) - Color chat (you can turn it off) - Reloading the configuration with the command - For developers: Player chat event

Configuration
The configuration is located in `<game or server directory>/config/simplechat.json`.
| Name | Description | Type | |-|-|-| | enable_chat_mod | Enables (true) or disables (false) chat handling by the mod. | boolean | | enable_global_chat | Enables (true) or disables (false) the global chat. | boolean | | enable_chat_colors | Enables (true) or disables (false) the use of color codes in the chat. | boolean | | local_chat_format | Defines the appearance of the local chat. | String | | global_chat_format | Defines the appearance of the global chat. | String | | chat_range | Specifies the distance after which local chat messages will not be visible (if global chat is enabled). | int |
```json { "enable_chat_mod": true, "enable_global_chat": false, "enable_chat_colors": false, "local_chat_format": "%player% > &7%message%", "global_chat_format": "&8[&bG&8] &r%player% > &e%message%", "chat_range": 100 } ``` You can use the placeholder `%player%` to specify the player's nickname and the placeholder `%message%` to specify their message in the chat.
You can reload the configuration without restarting the server or the game using the `/simplechat` command (requires permission level 1 or more).
API
If you are a developer, you can use an event called when a player writes something to the chat.
Look `me.vetustus.server.simplechat.api.event.PlayerChatCallback`. To control the behavior, use the ChatMessage subclass, which can be used to cancel sending a message or change it.
*Example:* ```java /** * Prohibits players from writing messages by canceling an event. */ PlayerChatCallback.EVENT.register((player, message) -> { PlayerChatCallback.ChatMessage chatMessage = new PlayerChatCallback.ChatMessage(player, message); chatMessage.setCancelled(true); return chatMessage; }); ```
License
The MIT license is used.