Simple Displays

A datapack that makes Display Entity Placement and Simple Modifications Easier.

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Simple Displays

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Intended & Designed for Creative Use or by Server Operators Only.

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Operator Status

Operator Only Mode is set to on by default. As an operator run `/function sdsetting:oponly` to toggle it off & on. While Op Only mode is on, commands can only be run by `/function sdfunction:[command]` by typing that and without the /trigger.

Regular Simple Displays

Simple Displays is a datapack that you can include in your world! It adds multiple /trigger commands, which are the main interactions with this datapack. The commands are the following:

| Item Display Entity | Text Display Entity | Block Display Entity | | -------- | -------- | -------- | |/trigger ToggleBrightness|/trigger ToggleBrightness|/trigger ToggleBrightness| |/trigger CycleItemBillboard|/trigger CycleTextBillboard|/trigger CycleBlockBillboard| |/trigger CycleItemRotation|/trigger CycleTextRotation|/trigger CycleBlockRotation| |/trigger CycleItemScale|/trigger CycleTextScale|/trigger CycleBlockScale| |/trigger KillItemDisplay|/trigger KillTextDisplay|/trigger KillBlockDisplay| |/trigger PlaceItemDisplay|/trigger PlaceTextDisplay|/trigger PlaceBlockDisplay| |/trigger PrecisePlaceItemDisplay|/trigger PrecisePlaceTextDisplay|/trigger PrecisePlaceBlockDisplay| |/trigger ReplaceItemDisplay|/trigger ReplaceTextDisplay|/trigger ReplaceBlockDisplay| |/trigger CycleItemStyle|||

Operator Only Custom Commands:

*These Commands are more complicated commands that allow for more dynamic selection of things for Display Entities. This is only available for 1.20.3 and Higher.* Replace X with one of the listed or custom variables.

Operator Only Custom Command Descriptions

- `/function sdcustom:place_custom_block {block:X}` (Any Block id. No need to add Minecraft:) - `/function sdcustom:place_custom_item {item:X}` (Any Item id. No need to add Minecraft:) - `/function sdcustom:place_custom_text {text:X,color:X}` (Text: What you want on the display, Color: Legacy Minecraft Colors) - `/function sdcustom:precise_custom_block {block:X}` (Any Block id. No need to add Minecraft:) - `/function sdcustom:precise_custom_item {item:X}` (Any Item id. No need to add Minecraft:) - `/function sdcustom:precise_custom_text {text:X,color:X}` (Text: What you want on the display, Color: Legacy Minecraft Colors) - `/function sdcustom:replace_custom_text {text:X,color:X}` (Text: What you want on the display, Color: Legacy Minecraft Colors) - `/function sdcustom:set_custom_billboard {type:X,billboard:X}` (type: entity - Make sure to add _display -, billboard: fixed, vertical, horizontal, or center) - `/function sdcustom:set_custom_scale {type:X,scale:X}` (type: entity - Make sure to add _display -, Scale of Entity) - `/function sdcustom:set_full_custom_scale {type:X,scale1:X,scale2:X,scale3:X}` (type: entity Make sure to add _display , Scale: X, Y & Z of Entity)

Item Display Entity:

*Item Displays are entities that display items in multiple ways. This datapack uses commands to add, modify, and change these item displays in a simplified way. You can place them and modify these entities in 5 ways, item it displays, size, style, rotation, and billboard!*

Item Display Command Descriptions

- CycleItemStyle: `Cycles the "Billboard" of Item Displays (From Fixed > Vertical > Horizontal > Center > Fixed).` - CycleItemStyle: `Cycles the "Rotation" of Item Displays (From South > West > North > East > South)` - CycleItemStyle: `Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).` - CycleItemStyle: `Kills Item Display Directly next to you.` - CycleItemStyle: `Places an Item Display at the center of the block of where you are (and uses your held item).` - CycleItemStyle: `Places an Item DIsplay at where you are (and uses your held item).` - CycleItemStyle: `Replaces the Item of the nearest Item Display (uses your held item).` - CycleItemStyle: `Cycles Rendering Style of Item Displays (From Fixed > Third Person > First Person > Head > GUI > Ground > Fixed)

Block Display Entity:

*Block Displays are entities that display blocks in multiple ways. This datapack uses commands to add, modify, and change these block displays in a simplified way. You can simply place them and modify these entities in 4 ways, block it displays, size, rotation, and billboard! Note, Block Displays only display blocks with hitboxes, blocks such as redstone dust and rails won't be placed*

Block Display Command Descriptions

- ReplaceBlockDisplay: `Cycles the "Billboard" of Block Displays (From Fixed > Vertical > Horizontal > Center > Fixed).` - ReplaceBlockDisplay: `Cycles the "Rotation" of Block Displays (From South > West > North > East > South)` - ReplaceBlockDisplay: `Cycles the "Scale" of Block Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).` - ReplaceBlockDisplay: `Kills Block Display Directly next to you.` - ReplaceBlockDisplay: `Places a Block Display at the center of the block of where you are (and uses the item directly below you).` - ReplaceBlockDisplay: `Places a Block DIsplay at where you are (and uses the item directly below you).` - ReplaceBlockDisplay: `Replaces the Block of the nearest Block Display (and uses the item directly below you).`

Text Display Entity:

*Text Displays are entities that display text in many ways. This datapack uses commands to add, modify, and change these text displays in a simplified way. You can simply place them and modify these entities in 4 ways, text it displays, size, rotation, and billboard!*

Text Display Command Descriptions

- ReplaceTextDisplay: `Cycles the "Billboard" of Text Displays (From Fixed > Vertical > Horizontal > Center > Fixed).` - ReplaceTextDisplay: `Cycles the "Rotation" of Text Displays (From South > West > North > East > South)` - ReplaceTextDisplay: `Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > 1x).` - ReplaceTextDisplay: `Kills Text Display Directly next to you.` - ReplaceTextDisplay: `Places a Text DIsplay at the center of the block of where you are (and uses your held item's name).` - ReplaceTextDisplay: `Places a Text DIsplay at where you are (and uses your held item's name).` - ReplaceTextDisplay: `Replaces the Text of the nearest Text Display (uses your held item's name).`

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