Simple Armorstand Walk Animation

Datapack specifically for map makers.

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Quick challenge

How far can you run before the mobs catch you?

Simple Armorstand Walk Animation

Datapack specifically for map makers.

Datapack allows you to:

- Enable armor stand movement animation. - Force the armor stand to move. - give armor stand Ability to jump - Make the armor stand follow the player. - Turn armor stand

To tag an armor stand type this command: `/tag @e[​type=armor_stand] add [​TAG]`

TAG LIST:

- `move` - Activate move animation - `walk` - armor stand moves at a speed of 0.1 - `walk13` - armor stand moves at a speed of 0.13 - `walk2` - armor stand moves at a speed of 0.2 - `walk05` - armor stand moves at a speed of 0.05 - `left` - turn Left on 45* - `left2` - turn Left on 90* - `right` - turn right on 45* - `right2` - turn right on 90* - `180` - turn 180* - `lookatplayer` - make the armor stand face the player. - `canjump` - The armor stand will jump to get on the block in front of it. - `eye` - armor stand stops doing any movement and animation when the player looks at it - `break` - breaks blocks in front of him (loot does not drop) - `breakdrop` - breaks blocks in front of him (Blocks and loot drop out) - `breakup` - breaks blocks in front up of him (loot does not drop) - `breakdropup` - breaks blocks in front up of him (Blocks and loot drop out) - `breakd` - breaks blocks in front down of him (loot does not drop) - `breakdropd` - breaks blocks in front down of him (Blocks and loot drop out) - `place` - puts stone blocks underneath

[​If you want more animations or functional, write in the comments!]

Remove tag

/tag @e[​type=armor_stand] remove [​TAG]

If there are a lot of armor stands in your world, it is difficult to understand which one you want to use.

To fix this problem, you can pre-register additional tags when summoning an armor stand.

Type your armorstand id and target by these id.

/summon minecraft:armor_stand ~ ~ ~ {Tags:["id0"]}

an example of such an application:

/tag @e[​tag=id0] add walk

or

/execute as @e[​tag=id0] at @s run tag @s add walk

-entities with tag id0 will be given a tag "walk"

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