SignCulling
plugin for better UX. Signs render optimization
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SignCulling
What the plugin does:
Disables loading of distant signs for players.
Reduces client-side load in areas with a large number of signs and other block entities.
Improves FPS without changing gameplay.
Supports Paper/Purpur 1.21.1+.
Additionally, the plugin itself is optimized:
Uses cached sign position data.
Reduces unnecessary checks during runtime.
Works efficiently even on servers with a large number of signs.
If your server has a lot of decorative, informational, or shop signs, this plugin can help reduce unnecessary client load and make gameplay noticeably smoother.
config:
```
radius-blocks: 4 #radius of signs render
hysteresis-blocks: 1 #a gap to prevent unnecessary rerenders
throttle-ticks: 4 #render check frequency in ticks
```